In PyOpenGL, you'll either want to do a call to ortho, or set up another viewport. The viewport is specified from the bottom left corner of the screen (as opposed to the top), so if your screen is 800x600, then glViewport(700,500,100,100) sets up a 100x100 window for you to draw in in the bottom right of the screen. In one of my (currently unreleased) games, there is a 3D radar in the top right of the screen done this way. I've never used ortho, though...
- [pygame] help with opaque images Astan Chee
- Re: [pygame] help with opaque images Ian Mallett
- Re: [pygame] help with opaque images René Dudfield
- Re: [pygame] help with opaque images Astan Chee
- Re: [pygame] help with opaque images Ian Mallett
