Have a look here: http://pygame.org/wiki/MakeOpenglDrawIn2D
You can use that to draw using pixel coordinates in opengl, and draw in 2d. cu, On Fri, Apr 4, 2008 at 2:56 PM, Ian Mallett <[EMAIL PROTECTED]> wrote: > In PyOpenGL, you'll either want to do a call to ortho, or set up another > viewport. The viewport is specified from the bottom left corner of the > screen (as opposed to the top), so if your screen is 800x600, then > glViewport(700,500,100,100) sets up a 100x100 window for you to draw in in > the bottom right of the screen. In one of my (currently unreleased) games, > there is a 3D radar in the top right of the screen done this way. I've > never used ortho, though... >
