Hi, yeah, the point is to make it so that on for example, the Debian i386 platform, there are optimised versions compiled too. So that if you have a p4, on debian the p4 library will be loaded - not the i386 one. Much like how the current blitters use mmx if it is available on the platform now.
On Fri, Apr 18, 2008 at 1:30 AM, Adam Bark <[EMAIL PROTECTED]> wrote: > I see a slight problem with these architecture specific optimisations, once > you > release your game out onto the general public, even if you were using super > optimized awesomeness and everything ran fine, the majority of people will > be running whatever version of the library came with there OS rather > compiling > there own and it might be somewhat lacking. >