Hi,

yeah,  the point is to make it so that on for example, the Debian i386
platform, there are optimised versions compiled too.  So that if you
have a p4, on debian the p4 library will be loaded - not the i386 one.
 Much like how the current blitters use mmx if it is available on the
platform now.



On Fri, Apr 18, 2008 at 1:30 AM, Adam Bark <[EMAIL PROTECTED]> wrote:
> I see a slight problem with these architecture specific optimisations, once
> you
> release your game out onto the general public, even if you were using super
>  optimized awesomeness and everything ran fine, the majority of people will
> be running whatever version of the library came with there OS rather
> compiling
> there own and it might be somewhat lacking.
>

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