OK, my point here is that if C languages can do it, Python should be able to too. I think all of this answers my question about why it isn't...
- Re: [pygame] Python and Speed René Dudfield
- Re: [pygame] Python and Speed Greg Ewing
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- Re: Re: [pygame] Python and Speed René Dudfield
- Re: [pygame] Python and Speed Richard Jones
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- Re: [pygame] Python and Speed Casey Duncan
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- Re: [pygame] Python and Speed FT
- Re: [pygame] Python and Speed Casey Duncan
- Re: [pygame] Python and Speed Greg Ewing
- Re: [pygame] Python and Speed Ian Mallett
- Re: [pygame] Python and Speed Richard Goedeken
- Re: [pygame] Python and Speed Ian Mallett