Beat Nicholas. It is revision 1143 (need 1146 to compile) that breaks things. It deals with an SDL_mixer bug where the stereo channels are reversed for 8 bit sound. I wonder if this is our culprit:
==== From around line 160 in mixer.c =============== /*make chunk a power of 2*/ for (i = 0; 1 << i < chunk; ++i); //yes, semicolon on for loop chunk = MAX (1 << i, 256); ==== To around line 167 ============================ /*make chunk a power of 2*/ for (i = 0; 1 << i < chunk; ++i) { chunk = MAX (1 << i, 256); } Lenard Quoting René Dudfield <[EMAIL PROTECTED]>: > This would be a good script to add to pygame for the google testing > project by Nicholas... > > test_between_revisions.py r990 r1175 run_tests.py > > Then it could to a bisect build, and test between the revisions. It > could take a file name to run between revisions. So you could pass it > a file to run tests for you. > > eg. for this bug it could be: > test_between_revisions.py r990 r1175 tests/manual/music.py > > It would download, and build them all, then run the tests. > > > cu, > > > On Thu, Apr 24, 2008 at 11:13 AM, Brian Fisher > <[EMAIL PROTECTED]> wrote: > > sweet, you rock. with 185 revisions between, then it only takes 8 more > > get-build-test cycles to narrow it down to a single change :) > > > > > > > > On Wed, Apr 23, 2008 at 4:22 PM, Lenard Lindstrom <[EMAIL PROTECTED]> wrote: > > > > > I have been going through SVN. I have narrowed the problem to between > > revisions 990 (1.0.0 rc 0) and 1175 (1.8.0release). SDL may be involved > only > > indirectly. Simple C programs using it don't have the problem. It could be > > Pygame doing something it shouldn't. Of course Pygame could be exposing an > > SDL problem that has remained dormant until now. > > > > > > Lenard > > > > > > > > > Brian Fisher wrote: > > > > > > > > > > > Your test demonstrates that 1.8 changes are required to cause the > > problem, but clearly SDL is involved, otherwise why would waveout solve > the > > problem as well? If possible, a test of pygame 1.8 against the 1.7 SDL > > versions could still help solve the case. > > > > > > > > maybe in order to figure out what pygame 1.8 change made the crackling > > start happen, you could binary search against svn revisions? i.e. if > pygame > > 1.8 was rev. 1200 and 1.7 was rev 600 (made up numbers) then try rev. 900? > > > > > > > > > > > > On Wed, Apr 23, 2008 at 8:42 AM, Lenard Lindstrom <[EMAIL PROTECTED] > > <mailto:[EMAIL PROTECTED]>> wrote: > > > > > > > > I have narrowed the problem some. It has something to do with > > > > Pygame 1.8, not > > > > SDL. I built Pygame 1.7 and linked against the 1.8 prebuilts. The > > > > crackling > > > > went away. I don't know if anyone else thought to move the 1.8 > > > > dependencies to > > > > 1.7. And it definitely involves the SDL DirectX audio driver. > > > > Changes to that > > > > driver improved sound quality for 1.8, though it did not > > > > completely eliminate > > > > the noise. I fear it is another memory access problem. Let's hope > > > > it was > > > > introduced with Pygame 1.8. That should be easier to track down. > > > >