On Wed, Apr 23, 2008 at 7:24 PM, Lenard Lindstrom <[EMAIL PROTECTED]> wrote:
> ==== From around line 160 in mixer.c =============== > /*make chunk a power of 2*/ > for (i = 0; 1 << i < chunk; ++i); //yes, semicolon on for loop > chunk = MAX (1 << i, 256); > ==== To around line 167 ============================ > /*make chunk a power of 2*/ > for (i = 0; 1 << i < chunk; ++i) { > chunk = MAX (1 << i, 256); > } > wow... the way I read the broken code, it means that pygame 1.8 is always using 256 for the chunksize argument to Mix_OpenAudio (would be setting chunk to 256 when i=0) meaning it always played from a 256 byte buffer... it's pretty impressive that neither the waveout backend nor many computers have a problem with such a small number... Also, the fixed code means the default chunksize of 3072 is actually 4096.