Hey Keith,
  is the bundle that you built that fails for you available somewhere for
others to test and play with?

Also, like I mentioned earlier in this thread, pygame is swallowing the
exception that occurred when it tried to import the "mixer_music" module and
bind it to the mixer module as pygame.mixer.music - you can expose the
original error if you:
----------
import pygame.mixer_music
---------
before trying to access pygame.mixer.music. The traceback for that import
should be helpful.


On Tue, May 20, 2008 at 10:08 AM, Keith Nemitz <[EMAIL PROTECTED]> wrote:

> I'm having the same trouble. Unfortunately for me, all of the suggested
> remedies failed. If I
> build the game with 1.7 pygame.mixer.music works. Under 1.8 I get the
> message:
>
> AttributeError: 'module' object has no attribute 'music'
>
>
> I tried using py2exe 0.6.6 and 0.6.5. I have XP SP2. Fails in Parallels
> and VMWare: Fusion. Don't
> have a 'real' pc anymore.
>
>
> Has anyone investigated this further?
>
> Here is my build file and the relevant part of my audio.py
>
> # A setup script showing how to extend py2exe.
> #
> # In this case, the py2exe command is subclassed to create an installation
> # script for InnoSetup, which can be compiled with the InnoSetup compiler
> # to a single file windows installer.
> #
> # By default, the installer will be created as dist\Output\setup.exe.
>
> from distutils.core import setup
> import py2exe
> import sys
> import shutil
>
> ################################################################
> # arguments for the setup() call
>
> brigiton = dict(
>    script = "main.py",
>    dest_base = r"prog\brigiton",
>    icon_resources = [(1,"DHSGiT.ico")])
>
> zipfile = r"lib\shardlib"
>
> options = {"py2exe": {"compressed": 0,
>                      "optimize": 2}, }
>
> #dataList = []; #glob.glob("data\\*");
> #scan data folder for files and append in form "data\file
>
> ################################################################
> import os
>
> class InnoScript:
>    def __init__(self,
>                 name,
>                 lib_dir,
>                 dist_dir,
>                 windows_exe_files = [],
>                 lib_files = [],
>                 data_files = [],
>                 version = "1.0.2.0"): #another one down below.
>        self.lib_dir = lib_dir
>        self.dist_dir = dist_dir
>        if not self.dist_dir[-1] in "\\/":
>            self.dist_dir += "\\"
>        self.name = name
>        self.version = version
>        self.windows_exe_files = [self.chop(p) for p in windows_exe_files]
>        self.lib_files = [self.chop(p) for p in lib_files]
>
>    def chop(self, pathname):
>        assert pathname.startswith(self.dist_dir)
>        return pathname[len(self.dist_dir):]
>
>    def create(self, pathname="dist\\brigiton.iss"):
>        self.pathname = pathname
>        ofi = self.file = open(pathname, "w")
>        print >> ofi, "; WARNING: This script has been created by py2exe.
> Changes to this script"
>        print >> ofi, "; will be overwritten the next time py2exe is run!"
>        print >> ofi, r"[Setup]"
>        print >> ofi, r"AppName=%s" % self.name
>        print >> ofi, r"AppVerName=%s %s" % (self.name, self.version)
>        print >> ofi, r"DefaultDirName={pf}\%s" % self.name
>        print >> ofi, r"DefaultGroupName=%s" % self.name
>        print >> ofi
>
>        print >> ofi, r"[Dirs]"
>        print >> ofi, r'Name: "{app}\prog\data"'
>        print >> ofi, r'Name: "{app}\prog\data\actors"'
>        #print >> ofi, r'Name: "{app}\prog\data\anims"'
>        print >> ofi, r'Name: "{app}\prog\data\animations"'
>        print >> ofi, r'Name: "{app}\prog\data\backdrops"'
>        print >> ofi, r'Name: "{app}\prog\data\buttons"'
>        print >> ofi, r'Name: "{app}\prog\data\fonts"'
>        print >> ofi, r'Name: "{app}\prog\data\icons"'
>        print >> ofi, r'Name: "{app}\prog\data\music"'
>        print >> ofi, r'Name: "{app}\prog\data\sounds"'
>        print >> ofi, r'Name: "{app}\prog\data\trouble"'
>
>        print >> ofi
>
>        print >> ofi, r"[Files]"
>        #print >> ofi, r'Source: "prog\data\*"; DestDir: "{app}\prog\data";
> Flags: ignoreversion'
>        print >> ofi, r'Source: "prog\data\actors\*"; DestDir:
> "{app}\prog\data\actors"; Flags:
> ignoreversion'
>        #print >> ofi, r'Source: "prog\data\anims\*"; DestDir:
> "{app}\prog\data\anims"; Flags:
> ignoreversion'
>        print >> ofi, r'Source: "prog\data\animations\*"; DestDir:
> "{app}\prog\data\animations";
> Flags: ignoreversion'
>        print >> ofi, r'Source: "prog\data\backdrops\*"; DestDir:
> "{app}\prog\data\backdrops";
> Flags: ignoreversion'
>        print >> ofi, r'Source: "prog\data\buttons\*"; DestDir:
> "{app}\prog\data\buttons"; Flags:
> ignoreversion'
>        print >> ofi, r'Source: "prog\data\fonts\*"; DestDir:
> "{app}\prog\data\fonts"; Flags:
> ignoreversion'
>        print >> ofi, r'Source: "prog\data\icons\*"; DestDir:
> "{app}\prog\data\icons"; Flags:
> ignoreversion'
>        print >> ofi, r'Source: "prog\data\music\*"; DestDir:
> "{app}\prog\data\music"; Flags:
> ignoreversion'
>        print >> ofi, r'Source: "prog\data\sounds\*"; DestDir:
> "{app}\prog\data\sounds"; Flags:
> ignoreversion'
>        print >> ofi, r'Source: "prog\data\trouble\*"; DestDir:
> "{app}\prog\data\trouble"; Flags:
> ignoreversion'
>
>
>        print >> ofi, r'Source: "prog\msvcr71.dll"; DestDir: "{app}\prog";
> Flags: ignoreversion'
>        #print >> ofi, r'Source: "prog\libpng12-0.dll"; DestDir:
> "{app}\prog"; Flags:
> ignoreversion'
>        #print >> ofi, r'Source: "prog\jpeg.dll"; DestDir: "{app}\prog";
> Flags: ignoreversion'
>        #print >> ofi, r'Source: "prog\libvorbisfile-3.dll"; DestDir:
> "{app}\prog"; Flags:
> ignoreversion'
>        #print >> ofi, r'Source: "prog\libogg-0.dll"; DestDir: "{app}\prog";
> Flags: ignoreversion'
>        #print >> ofi, r'Source: "prog\libvorbis-0.dll"; DestDir:
> "{app}\prog"; Flags:
> ignoreversion'
>        print >> ofi, r'Source: "prog\libfreetype-6.dll"; DestDir:
> "{app}\lib"; Flags:
> ignoreversion'
>        #print >> ofi, r'Source: "prog\zlib1.dll"; DestDir: "{app}\lib";
> Flags: ignoreversion'
>
>
>        for path in self.windows_exe_files + self.lib_files:
>            print >> ofi, r'Source: "%s"; DestDir: "{app}\%s"; Flags:
> ignoreversion' % (path,
> os.path.dirname(path))
>        print >> ofi
>
>        print >> ofi, r"[Icons]"
>        for path in self.windows_exe_files:
>            print >> ofi, r'Name: "{group}\%s"; Filename: "{app}\%s"' % \
>                  (self.name, path)
>        print >> ofi, 'Name: "{group}\Uninstall %s"; Filename:
> "{uninstallexe}"' % self.name
>
>    def compile(self):
>        try:
>            import ctypes
>        except ImportError:
>            try:
>                import win32api
>            except ImportError:
>                import os
>                os.startfile(self.pathname)
>            else:
>                print "Ok, using win32api."
>                win32api.ShellExecute(0, "compile",
>                                                self.pathname,
>                                                None,
>                                                None,
>                                                0)
>        else:
>            print "Cool, you have ctypes installed."
>            res = ctypes.windll.shell32.ShellExecuteA(0, "compile",
>                                                      self.pathname,
>                                                      None,
>                                                      None,
>                                                      0)
>            if res < 32:
>                raise RuntimeError, "ShellExecute failed, error %d" % res
>
>
> ################################################################
>
> from py2exe.build_exe import py2exe
>
> class build_installer(py2exe):
>    # This class first builds the exe file(s), then creates a Windows
> installer.
>    # You need InnoSetup for it.
>    def run(self):
>        # First, let py2exe do it's work.
>        py2exe.run(self)
>
>        lib_dir = self.lib_dir
>        dist_dir = self.dist_dir
>
>        # create the Installer, using the files py2exe has created.
>        script = InnoScript("DangerousHSGirls",
>                            lib_dir,
>                            dist_dir,
>                            self.windows_exe_files,
>                            self.lib_files)
>        print "*** creating the inno setup script***"
>        script.create()
>        print "*** compiling the inno setup script***"
>        script.compile()
>        # Note: By default the final setup.exe will be in an Output
> subdirectory.
>
> ################################################################
>
> setup(
>    options = options,
>    version = "1.0.2.0", #last digit for Windows increments between Mac
> increments
>    description = "py2exe script",
>    name = "Dangerous HS Girls in Trouble!",
>
>    # The lib directory contains everything except the executables and the
> python dll.
>    zipfile = zipfile,
>    windows = [brigiton],
>    # use out build_installer class as extended py2exe build command
>    cmdclass = {"py2exe": build_installer},
>    #data_files = [("prog\data", [])],
>    )
>
>
> ------------------------------------------------------------- audio.py
>
>
> import pygame,os
> import faceEngn
> import pygame.mixer_music
>
> musicNames = [];
> #soundNames = ["sangria","sonar","drop","badswap","chaching","wall"];
> soundNames = [];
> soundLib = {};
>
> mixer = music = None;  #Hogari_Hisaaki-Yasuko_Yamano-Beagle.ogg
> nextMusic = 0;
> musicVolume = 1.0; #0.4;
> musicFlag = True;
>
> lastSound = "";
> lastSndTime = 0;
> loopSound = None;
>
>
> def InitSounds():
>    global mixer, music, musicNames;
>
>    try:
>        import pygame.mixer as pymix
>        mixer = pymix;
>        music = pymix.music;    #<<<<<<<<< FAILS HERE!!!!!
>    except (ImportError, pygame.error):
>        return;
>
>    tp = os.path.join('data','music');
>    tl = os.listdir(tp);
>    for fname in tl:
>        if (fname[-4] == '.'):
>            musicNames.append(fname);
>    music.set_volume(musicVolume);
>    pass
>
>
>
>
> --- René Dudfield <[EMAIL PROTECTED]> wrote:
>
> > hi,
> >
> > did you try and import pygame.mixer_music to see the traceback?
> >
> > As Brian has said it works for him with those versions, so he can't
> > try it himself.
> >
> > cheers,
> >
> >
> >
> > On Sun, Apr 6, 2008 at 4:49 AM, Phil Hassey <[EMAIL PROTECTED]>
> wrote:
> > > Hey,
> > >
> > > I'm working on a game and just set up a fresh dev environment.  I found
> that
> > > I was having the same issues with py2exe and pygame.  Since (as I'll
> post in
> > > a minute) I was having issues with pygame-1.8's sound, I downgraded to
> 1.7
> > > to fix that.  However, the py2exe issues persisted.  I checked on one
> of my
> > > other systems and saw that I was using py2exe 0.6.5 on those systems.
>  By
> > > downgrading to py2exe 0.6.5, I was able to resolve the mixer issue.
> > >
> > > So my conclusion is - somehow py2exe 0.6.6 doesn't like pygame (1.7 or
> 1.8).
> > >
> > > Hope that helps!
> > > -Phil
> > >
> > >
> > > René Dudfield <[EMAIL PROTECTED]> wrote:
> > >  ah, yeah. smpeg wasn't in 1.7.1 on windows... but now it is.
> > >
> > > So, yeah, that's most likely the problem.
> > >
> > >
> > > On Thu, Apr 3, 2008 at 9:33 AM, Lenard Lindstrom wrote:
> > > > Pygame 1.8 does have more dependencies than 1.7. It's been awhile
> since I
> > > > used 1.7 but are not smpeg new to Windows. And are not libvorbis and
> > > libogg
> > > > new to 1.8? Could py2exe be overlooking them?
> > > >
> > > > Lenard
> > > >
> > > >
> > > >
> > > >
> > > > René Dudfield wrote:
> > > >
> > > > > Can you tell py2exe to include the pygame.music_mixer or
> > > > > mixer_music.pyd module specifically?
> > > > >
> > > > >
> > > > > On Wed, Apr 2, 2008 at 9:13 PM, Bo Jangeborg wrote:
> > > > >
> > > > >
> > > > > > More info on mixer.music
> > > > > > It works in the pygame 1.7 so looks like we have a bug in 1.8.
> > > > > >
> > > > > > Bo Jangeborg skrev:
> > > > > >
> > > > > >
> > > > > >
> > > > > >
> > > > > >
> > > > > > > Hi
> > > > > > >
> > > > > > > I am trying to run pygame.mixer.music after having created a
> py2exe.
> > > > > > >
> > > > > > > The import seem to work ok, but it never loads the music method
> > > > > > > so the following doesn't work
> > > > > > >
> > > > > > > import pygame.mixer
> > > > > > > print pygame.mixer.music
> > > > > > >
> > > > > > > Traceback (most recent call last):
> > > > > > > File "test.pyw", line 728, in
> > > > > > > File "test.pyw", line 128, in main
> > > > > > > File "vers_01\Program\Test\testgame.pyw", line 66, in run
> > > > > > > File "vers_01\Program\Test\testgame.pyw", line 147, in __init__
> > > > > > > File "vers_01\Program\Test\testgame.pyw", line 158, in
> > > initiate_music
> > > > > > > File "vers_01\Program\TestMusic\__init__.py", line 1, in
> > > > > > > File "vers_01\Program\TestMusic\musix.pyw", line 11, in
> > > > > > > AttributeError: 'module' object has no attribute 'music'
> > > > > > >
> > > > > > >
> > > > > > > In the developer version it works and the print returns :
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > > Files\Python2_5\Lib\site-packages\pygame\mixer_music.pyd'>
> > > > > >
> > > > > >
> > > > > > > What could I be doing wrong ?
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > >
> > > > > >
> > > > >
> > > >
> > > >
> > >
> > >
> > >
> > >  ________________________________
> > > You rock. That's why Blockbuster's offering you one month of
> Blockbuster
> > > Total Access, No Cost.
> >
>
>

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