The automated build thing should be using a fresh directory each time. I
think the solution to the crash is just for me to look into it and figure it
out.

On Sat, Jun 28, 2008 at 2:44 AM, René Dudfield <[EMAIL PROTECTED]> wrote:

> ah, nice one.
>
> I think Lenard made some fixes not long ago to the pixel array stuff,
> maybe that has something to do with it.
>
> I tied uninstalling Numeric and running the tests, and didn't have any
> crashes -- on linux.  So I'm not sure what it is.  Maybe the pygame
> directory needs deleting because there's a conflict perhaps?
>
> Nicholas tried compiling and testing on windows with mingw gcc and it
> seems to work for him too.
>
>
>
> On Sat, Jun 28, 2008 at 3:38 PM, Brian Fisher <[EMAIL PROTECTED]>
> wrote:
> > fmod works fine with msvc. I don't know why fmodf doesn't. Know it's back
> to
> > crashing in some unit test in _numericsurfarray.pyd, possibly because it
> > doesn't run the tests with numeric installed...
> >
> > On Fri, Jun 27, 2008 at 6:35 PM, René Dudfield <[EMAIL PROTECTED]> wrote:
> >>
> >> hey,
> >>
> >> it looks like fmodf doesn't compile with msvc.  I tried using fmod
> >> instead, so hopefully that works.  I thought fmodf was quite portable,
> >> but seems maybe it's not.
> >>
> >> Maybe it needs the math library linked in or something?
> >> http://thorbrian.com/pygame/builds.php
> >>
> >>
> >> cu,
> >
> >
>

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