The automated build thing should be using a fresh directory each time. I think the solution to the crash is just for me to look into it and figure it out.
On Sat, Jun 28, 2008 at 2:44 AM, René Dudfield <[EMAIL PROTECTED]> wrote: > ah, nice one. > > I think Lenard made some fixes not long ago to the pixel array stuff, > maybe that has something to do with it. > > I tied uninstalling Numeric and running the tests, and didn't have any > crashes -- on linux. So I'm not sure what it is. Maybe the pygame > directory needs deleting because there's a conflict perhaps? > > Nicholas tried compiling and testing on windows with mingw gcc and it > seems to work for him too. > > > > On Sat, Jun 28, 2008 at 3:38 PM, Brian Fisher <[EMAIL PROTECTED]> > wrote: > > fmod works fine with msvc. I don't know why fmodf doesn't. Know it's back > to > > crashing in some unit test in _numericsurfarray.pyd, possibly because it > > doesn't run the tests with numeric installed... > > > > On Fri, Jun 27, 2008 at 6:35 PM, René Dudfield <[EMAIL PROTECTED]> wrote: > >> > >> hey, > >> > >> it looks like fmodf doesn't compile with msvc. I tried using fmod > >> instead, so hopefully that works. I thought fmodf was quite portable, > >> but seems maybe it's not. > >> > >> Maybe it needs the math library linked in or something? > >> http://thorbrian.com/pygame/builds.php > >> > >> > >> cu, > > > > >