On Sun, Jun 29, 2008 at 10:16:53PM -0400, Chris wrote: > The more I read about software licenses, the more confused I get. > > In general terms... > > LGPL is "use but don't alter."
Not quite. "Use but don't alter unless the alterations are also LGPL" > AGPL is "use but whatever you make must be AGPL." (I don't know this one, sorry) > GPL is "use and alter but only if the derivative is free." Close. "use and alter but only if the derivative is GPL" > Artistic is "use but alter only with permission." (I don't know) > BSD is "use it for whatever." Again, close. "Use for whatever but don't remove copyright notice" > I notice LGPL is used on a lot of pygame projects. Is that because > pygame itself uses LGPL? It makes sense for pygame to use LGPL because > it's a huge, widely used library but it's not apparent as to why the > game projects themselves to use LGPL. Yes, the fact that pygame, and python are both LGPL is a main reason why many pygame games are LGPL. But unless you modify pygame itself, your projects can be of absolutely any license you choose. > I'm using the following chart for reference: > http://en.wikipedia.org/wiki/Comparison_of_free_software_licences > > I'd like to hear why users of pygame chose the license they chose. > > I'm leaning towards the Artistic License 2.0. > > Peace.--Chris > > James Paige