Just a minor correction to avoid people be confused about Python itself. I wonder if pygame accepted Python license - how many games were released under it? I've reread LGPL once more and still unsure what consequences are if it can be applied to libraries that are linked as a source code like pygame and not inclide any header files.
On Wed, Jul 2, 2008 at 10:48 PM, Chris <[EMAIL PROTECTED]> wrote: > um... thanks but we're talking about licensing pygame projects, not the > python codebase. > > > techtonik wrote: > >> On Mon, Jun 30, 2008 at 7:58 AM, James Paige <[EMAIL PROTECTED]> >> wrote: >> >> I notice LGPL is used on a lot of pygame projects. Is that because >>> >>>> pygame itself uses LGPL? It makes sense for pygame to use LGPL because >>>> it's a huge, widely used library but it's not apparent as to why the >>>> game projects themselves to use LGPL. >>>> >>> Yes, the fact that pygame, and python are both LGPL is a main reason why >>> many pygame games are LGPL. >>> >> >> >> Python is not LGPL - read http://www.python.org/psf/license/ >> In general - it is BSD-like in the way that you may use source or binaries >> in any way you want and don't have to disclose your modifications, but you >> should preserve the copyrights. >> >> --anatoly t. >> > > -- Paul Lynde - "I sang in the choir for years, even though my family belonged to another church."