Just a minor correction to avoid people be confused about Python itself. I
wonder if pygame accepted Python license - how many games were released
under it? I've reread LGPL once more and still unsure what consequences are
if it can be applied to libraries that are linked as a source code like
pygame and not inclide any header files.

On Wed, Jul 2, 2008 at 10:48 PM, Chris <[EMAIL PROTECTED]> wrote:

> um... thanks but we're talking about licensing pygame projects, not the
> python codebase.
>
>
> techtonik wrote:
>
>> On Mon, Jun 30, 2008 at 7:58 AM, James Paige <[EMAIL PROTECTED]>
>> wrote:
>>
>>  I notice LGPL is used on a lot of pygame projects.  Is that because
>>>
>>>> pygame itself uses LGPL?  It makes sense for pygame to use LGPL because
>>>> it's a huge, widely used library but it's not apparent as to why the
>>>> game projects themselves to use LGPL.
>>>>
>>> Yes, the fact that pygame, and python are both LGPL is a main reason why
>>> many pygame games are LGPL.
>>>
>>
>>
>> Python is not LGPL - read http://www.python.org/psf/license/
>> In general - it is BSD-like in the way that you may use source or binaries
>> in any way you want and don't have to disclose your modifications, but you
>> should preserve the copyrights.
>>
>> --anatoly t.
>>
>
>


-- 
Paul Lynde  - "I sang in the choir for years, even though my family belonged
to another church."

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