Yeah, it looked much like that to me, too.  I believe it should be possible
in pygame, but if that is in fact what he wants to do, then I know that
vpython has stereo vision capabilities builtin, enabled by a simple flag.
Not that I am saying vpython will meet all your needs (it can be quite
limiting at times), but, you know, FYI.

--Paul

On Mon, Jul 28, 2008 at 1:11 PM, Knapp <[EMAIL PROTECTED]> wrote:

> On Mon, Jul 28, 2008 at 8:44 PM, Brian Fisher <[EMAIL PROTECTED]>
> wrote:
> > So what exactly about this anaglyph game thing is it you want to do in
> > pygame?
> >
> > If it's just drawing rects, yeah you can do that (pygame.draw.rect)
> >
> > If it's drawing lines of different colors on different lines, then you
> can
> > do that too (pygame.draw.line)
> >
> > There are possible issues with each of those and other possible
> approaches
> > to do stuff, but it's easier to talk about such things when one knows
> what
> > it is you want to achieve. The more specific you can be the better.
> >
> >
> > On Mon, Jul 28, 2008 at 6:01 AM, Paulo Silva <[EMAIL PROTECTED]>
> wrote:
> >>
> >> how fine were being Pygame on anaglyph games like this?
> >> http://youtube.com/watch?v=C00TlFHld0o
> >>
> >> Is the only way doing like this, using the red channel in the odd
> >> lines and green/blue in even (stuff not very hard to do, btw...), or
> >> can we really work on separated colour channels?
> >> If someone know snippets, working games, etc., please let me know...
> >>
> >> thanks! :-)
>
> Just a guess but, I think he wants to do 3d games with 3d red/blue glasses.
>
> --
> Douglas E Knapp
>
> http://sf-journey-creations.wikispot.org/Front_Page
>

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