Yeah, it looked much like that to me, too. I believe it should be possible in pygame, but if that is in fact what he wants to do, then I know that vpython has stereo vision capabilities builtin, enabled by a simple flag. Not that I am saying vpython will meet all your needs (it can be quite limiting at times), but, you know, FYI.
--Paul On Mon, Jul 28, 2008 at 1:11 PM, Knapp <[EMAIL PROTECTED]> wrote: > On Mon, Jul 28, 2008 at 8:44 PM, Brian Fisher <[EMAIL PROTECTED]> > wrote: > > So what exactly about this anaglyph game thing is it you want to do in > > pygame? > > > > If it's just drawing rects, yeah you can do that (pygame.draw.rect) > > > > If it's drawing lines of different colors on different lines, then you > can > > do that too (pygame.draw.line) > > > > There are possible issues with each of those and other possible > approaches > > to do stuff, but it's easier to talk about such things when one knows > what > > it is you want to achieve. The more specific you can be the better. > > > > > > On Mon, Jul 28, 2008 at 6:01 AM, Paulo Silva <[EMAIL PROTECTED]> > wrote: > >> > >> how fine were being Pygame on anaglyph games like this? > >> http://youtube.com/watch?v=C00TlFHld0o > >> > >> Is the only way doing like this, using the red channel in the odd > >> lines and green/blue in even (stuff not very hard to do, btw...), or > >> can we really work on separated colour channels? > >> If someone know snippets, working games, etc., please let me know... > >> > >> thanks! :-) > > Just a guess but, I think he wants to do 3d games with 3d red/blue glasses. > > -- > Douglas E Knapp > > http://sf-journey-creations.wikispot.org/Front_Page >