On Fri, Aug 8, 2008 at 5:58 PM, Michael George <[EMAIL PROTECTED]> wrote: > It's still somewhat on the back burner, but I've been working on a library > to allow you to drag and drop irregularly shaped objects (esp. circles and > polygons) while preventing interpenetration. It's a surprisingly hard > problem and I'm reading a lot of computational geometry papers to find an > algorithm to solve it. > > This is a subproject/distraction from my game, PEN (puzzles from the > engineer's notebook) which was loosely inspired by the incredible machine: > http://sourceforge.net/projects/pen/. You can see a buggy, circles-only > version of the dragging problem in the code there if you're curious. I'm > hoping a library would be something useful to other game designers. What do > you think? > > --Mike > You talking 3d? If it is 2d, then just drop lines from the outside edges.
-- Douglas E Knapp http://sf-journey-creations.wikispot.org/Front_Page
