Thanks for the pointer. That looks like good stuff and I haven't come across it before. I don't think it will apply to my game because of the common case where there's a cluster of objects that you need to respond to, but I will definitely read it through in more detail.

--Mike

DR0ID wrote:
Hi

here is a good tutorial about 2d collision (probably you already know): http://www.harveycartel.org/metanet/tutorials.html

Reply via email to