My current back-burner game projects:

* Making Tracks -- Something like a cross between
The Incredible Machine and a model railway simulator.

Envisaged as having two modes, a sandbox mode where
you can just play with the parts, and a puzzle mode
where you assemble supplied parts to meet a series
of challenges.

Technologies used: OpenGL, OpenAL, ODE (for collision
detection only), PyGUI, SketchUp for 3D model creation.

Currently stuck on getting track sections to follow
the terrain properly when you place them.

* Snookyd -- Inspired by the Mac games Oxyd and
PerOxyd, but in an arbitrary 3D environment with
physics. You play a snooker ball who escapes from
the table and wanders off to have various adventures
in strange environments.

Technologies used: Pygame, OpenGL, ODE, Sketchup
for level creation.

Currently stuck on making the rendering fast enough
and stopping the ball from flying through walls if
the player gets too enthusiastic.

--
Greg

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