My current back-burner game projects: * Making Tracks -- Something like a cross between The Incredible Machine and a model railway simulator.
Envisaged as having two modes, a sandbox mode where you can just play with the parts, and a puzzle mode where you assemble supplied parts to meet a series of challenges. Technologies used: OpenGL, OpenAL, ODE (for collision detection only), PyGUI, SketchUp for 3D model creation. Currently stuck on getting track sections to follow the terrain properly when you place them. * Snookyd -- Inspired by the Mac games Oxyd and PerOxyd, but in an arbitrary 3D environment with physics. You play a snooker ball who escapes from the table and wanders off to have various adventures in strange environments. Technologies used: Pygame, OpenGL, ODE, Sketchup for level creation. Currently stuck on making the rendering fast enough and stopping the ball from flying through walls if the player gets too enthusiastic. -- Greg