Oh dear, I'm spamming the channel. 4) Friction does nothing yet? Can't find it being used except to hold a value and changing it makes no difference.
On 2008-08-15 (Fri) 14:14, Peter Gebauer wrote: > Hi again! > > Should have waited with my previous post, but here's a few things I don't > understand: > > 1) if the mass of a static body is under 1.0 it behaves as a semi-solid, > is this intentional? (i.e other bodies fall "into" the static body and with > mass reaching 0.0 they fall right through) > In test3.py, set the static body mass to 0.1, as an example. > > This isn't really useful for making fluids either since there doesn't seem > to be an bouyancy to the falling bodies, i.e they don't pop back up again. > > 2) is there a way to get simulated bouncing? If there was a way to describe > how much energy the object retains (in new direction) after collision, a > float between 0.0 and 1.0 (0-100% energy retained, 0.01 would be a rock and > 0.5 would be more of a tennis ball)? > > 3) can we add bouyancy? :) Body 1 is called "floater" and Body 2 is called > "water", if floater is inside water it should, depending on it' > displacement, either pop back up or sink to the bottom. We would > be able to calculate this with the already existing shape, mass and friction > attributes, but it would probably require a new boolean attribute, maybe > "solid"? > > Hm. I'm sure I'll be able to think of something else later. :) > > /Peter >