sure, maybe we could do a quick 1.8.2 release? I'd like to fix up the various Color bugs too.
We can change the trunk around to 1.8.2pre instead of 1.9pre. I'd like to back out a few changes from trunk if we do this. cu, On Wed, Aug 20, 2008 at 9:25 AM, Lenard Lindstrom <[EMAIL PROTECTED]> wrote: > Hi René, > > It could be glibc makes fewer assumptions that Microsoft's C runtime. When I > get a chance to recompile SDL.dll and test it maybe it would be an idea to > update the Pygame 1.8.1 installer to include the patched SDL.dll as well as > an SDL_mixer.dll that fixes the quit/init bug: > > http://article.gmane.org/gmane.comp.python.pygame/14947/match=mixer+quit+restart > > > Lenard > > > René Dudfield wrote: >> >> nice work :) >> >> By the sounds of it, that flag might be cleared by linux/glibc? That >> would make sense if it's working ok on linux. >> >> >> On Wed, Aug 20, 2008 at 7:24 AM, Lenard Lindstrom <[EMAIL PROTECTED]> wrote: >> >>> >>> I believe I found the bug. And it was already fixed for SDL 1.3 (I cannot >>> confirm it is also fixed for 1.2.13 in SVN since the site is down.) There >>> should be a licensing requirement to do assembly level programming :-). >>> The >>> optimized reverse blit uses an i386 string move instruction. The >>> direction >>> of the copy is controlled by a register flag. A cleared flag causes a >>> forward copy, the data pointers are incremented. A set flag causes a >>> reverse >>> copy, decrementing data pointers. The flag was set by the SDL copy code, >>> but >>> not cleared afterwards. And the flag doesn't reset itself apparently. So >>> the >>> set flag sat there like an armed bomb until the next string copy >>> instruction >>> was executed. >>> >>> Lenard >>> >>> >>> Lenard Lindstrom wrote: >>> >>>> >>>> That seems to be it. Try out the modified SDL.dll for Pythons 2.4. and >>>> 2.5: >>>> >>>> http://www3.telus.net/len_l/pygame/SDL-self-blit.zip >>>> >>>> md5sum: >>>> 59a283f9383d6b5512c236d98e39c97b *SDL-self-blit.zip >>>> >>>> Lenard >>>> >>>> >>>> Lenard Lindstrom wrote: >>>> >>>>> >>>>> I will. But it will be hand-customized. >>>>> >>>>> Lenard >>>>> >>>>> >>>>> Brian Fisher wrote: >>>>> >>>>>> >>>>>> Hey Lenard, >>>>>> Can you build SDL with mingw in a way that the inlined assembly won't >>>>>> be >>>>>> used? (i.e. so that it uses the same source that VisualC does to >>>>>> build) >>>>>> >>>>>> >>>>>> >>> >>> > >