I have a problem with my pygame project:
i used pygame.key.set_repeat(2,2) to make it so that continually holding down 
the left or right arrow keys moves a character. i have a problem though:
whenever i press a key other than left or right, even if i am still holding an 
arrow key, my character stops moving. here is my code:




import pygame, os, sys
from pygame.locals import *
pygame.init()
clock = pygame.time.Clock()#start the clock
screen = pygame.display.set_mode((640, 680), 0, 32)#create the screen, 
conveniently called screen
enemy = pygame.image.load("enemy.sub.png").convert_alpha()#load sub images
player = pygame.image.load("player.sub.png").convert_alpha()
enemyrect = enemy.get_rect() #create rects
playerrect = player.get_rect()
playerrect = playerrect.move(500,500)#move the player sub to the bottom of the 
screen
bullet = pygame.image.load("bullet.png").convert_alpha()#load the bullet image
bulletrect = bullet.get_rect()#create bullet rect
#bulletrect = bulletrect.move(0,780)#move it to the bottom 
speed = [2,0] #top speed of the enemysub
pygame.key.set_repeat(2,2) #enable key repeat
while 1:#main game loop
        clock.tick(60)#60 fps max
        enemyrect=enemyrect.move(speed)     #bounce  |
        if enemyrect.right > 640: speed = [-2, 0]#   |
        if enemyrect.left <0: speed = [2, 0]#        |
        if bulletrect.top > 600:
                bulletrect.left = enemyrect.left
                bulletrect.top = enemyrect.top
        else:
                bulletrect=bulletrect.move(0,7)
        for event in pygame.event.get(): #event query    |
                if event.type == QUIT:#                      |
                        exit()#                                  |
                if event.type == KEYDOWN:#                   |
                        if event.key == K_RIGHT:#                |
                                playerrect = playerrect.move(2,0)#   |
                        if event.key == K_LEFT:#                 |
                                playerrect = playerrect.move(-2,0)#  |
        screen.fill((0,255,255)) #fill screen
        screen.blit(enemy, enemyrect)#blit enemy
        screen.blit(player, playerrect)#blit player
        screen.blit(bullet,bulletrect)#blit bullet
        pygame.display.update() #update screen


how do i solve this problem?

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