The key repeat method simply tells pygame when to send pygame.KEYDOWN events
based on how long a key has been pressed.  Events with keys are best used
when only a *single *keypress is all that is needed, (like you're typing
something, and you don't want each key to type 18 letters because your
fingers can't get on and off the key in one frame's time).

I agree with others who have posted saying that the best way to get
continuous movement is with the pygame.key.get_pressed() method.

Ian

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