On Thu, Sep 11, 2008 at 8:45 AM, Mark S <[EMAIL PROTECTED]> wrote: > I'm having some trouble with the pygame display. While my program is > running it will spend a chunk of time continually animating in a tight loop. > If during this time the window losses focus (I click on another window, for > example) the display will stop updating. The program continues running and > when it reaches the end of the animation loop it will wait for the user to > hit a key, at which point the display with begin updating again.
I would try adding pygame.event.pump() calls within the tight animation loop (once per frame maybe). That will allow pygame to process windowing events during the animation. -- Nathan Whitehead