Thanks a million Nathan (and everyone else who took a look at this),
pygame.event.pump() solved the problem.

Much appreciate,

mark

On Thu, Sep 11, 2008 at 1:00 PM, Nathan Whitehead <[EMAIL PROTECTED]>wrote:

> On Thu, Sep 11, 2008 at 8:45 AM, Mark S <[EMAIL PROTECTED]> wrote:
> > I'm having some trouble with the pygame display.  While my program is
> > running it will spend a chunk of time continually animating in a tight
> loop.
> >  If during this time the window losses focus (I click on another window,
> for
> > example) the display will stop updating. The program continues running
> and
> > when it reaches the end of the animation loop it will wait for the user
> to
> > hit a key, at which point the display with begin updating again.
>
> I would try adding pygame.event.pump() calls within the tight
> animation loop (once per frame maybe).  That will allow pygame to
> process windowing events during the animation.
> --
> Nathan Whitehead
>

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