On Mon, Oct 13, 2008 at 11:55 AM, Kris Schnee <[EMAIL PROTECTED]> wrote:

> pygame.keyboard.get_pressed()
>
pygame.key.get_pressed() ;-)

I completely agree with Kris, because this doesn't seem very efficient,
among the other problems mentioned.  Context would be nice too.

However, in answer to the original question, I would guess that the else
statement is always being called because second argument to the if statement
is never valid.  Of course, I could be wrong, but it looks like < -600 is
very low indeed--probably not even close to being on the screen...perhaps
you mean "> 600" or "< 0"?

Ian

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