On Mon, Oct 13, 2008 at 11:55 AM, Kris Schnee <[EMAIL PROTECTED]> wrote:
> pygame.keyboard.get_pressed() > pygame.key.get_pressed() ;-) I completely agree with Kris, because this doesn't seem very efficient, among the other problems mentioned. Context would be nice too. However, in answer to the original question, I would guess that the else statement is always being called because second argument to the if statement is never valid. Of course, I could be wrong, but it looks like < -600 is very low indeed--probably not even close to being on the screen...perhaps you mean "> 600" or "< 0"? Ian