> ----- Original Message ----- > From: "Kris Schnee" <[EMAIL PROTECTED]> > To: pygame-users@seul.org > Subject: Re: [pygame] Shooting an image > Date: Mon, 13 Oct 2008 18:55:32 +0000 > > > On Tue, 14 Oct 2008 02:49:11 +0800, "yanom @linuxmail.org" > <[EMAIL PROTECTED]> wrote: > > I have this chunk of code that's should make the player shoot a torpedo, > as > > long as their isn't another torpedo on the screen and the player has the > > space key down. Why dosen't this work: > > > > > > > > if key[K_SPACE] and torpedorect.top < -600: > > torpedorect.left = playerrect.left > > torpedorect.top = playerrect.top > > else: > > torpedorect = torpedorect.move(0,-7)############## > > Could you please post more context, such as the specific error message or > what you see? > > I surmise that you've got a "torpedo" object whose location is defined by > "torpedorect," and that you're getting "key" by calling "key = > pygame.keyboard.get_pressed()" to get a table of what keys are currently > being held down. You seem to be recycling the same torpedo by just changing > its location when it's re-fired rather than spawning a new one, which was > the topic of some jokes earlier about "bullet theology." > > Not sure why you're doing it this way. Why should you have to hold the key > down to fire instead of just pressing it? And doesn't this code move the > torpedo to be right on top of the player, causing a collision if it's > checked for, and probably a moment of weirdly overlapping graphics?
> 1)I don't see any error messages, but the space key won't make the torpedo fire. 2)both of your assumptions are correct 3)yes I am recycling the same bullet. Why was this the topic of some jokes? I'm new to pygame and that was probably before i joined the mailinglist. 4)i was trying to make the space key move the torpedo back to the spawnpoint, so I saw that as the easiest way. 5)I decided to move the bullet on top of the player because: a:: I am just making this game to test my skills, I don't care about how the graphics look b:: It is not checking for a collision between playerrect(the player) and torpedorect(the bullet) c:: It's the easier than trying to find a place to spawn it that looks good. = Tokyo Hostels Book a Hotel in Tokyo, Japan. http://a8-asy.a8ww.net/a8-ads/adftrclick?redirectid=ebb1a5a6e61c0a1660e5a977602b745f -- Powered by Outblaze