James Paige wrote:

If you are making a game with scrolling, you should probably get used to the idea that you will be re-drawing everything every time.

Even if you're not doing scrolling, redrawing everything each
frame is usually the simplest thing to do.

In a tile-based game, you end up blitting just as many pixels
either way, and that's usually where the bottleneck is.

If optimization is needed, use dirty rects or something like
that.

--
Greg

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