This doesn't answer your question directly, but you could have a look at my gamelet, "Scroll, Jump and Beguile" that does scrolling and only redraws the whole screen when necessary.
On Sat, Nov 15, 2008 at 1:53 AM, Michael Fiano <[EMAIL PROTECTED]> wrote: > On Fri, 14 Nov 2008 08:10:53 -0800 > James Paige <[EMAIL PROTECTED]> wrote: > >> If you are making a game with scrolling, you should probably get used >> to the idea that you will be re-drawing everything every time. >> >> If I understand correctly, you are asking about how to redraw the >> background and forgeground but NOT the player when you scroll, right? >> But any scrolling implies that the character is going to be moving >> too. > > The map isn't always scrolling. there is a 1/4 margin around the screen > that activates the scrolling; it doesn't scroll unless the player tries > to move more than 75% in any direction. i want to have a faster > framerate when there is no scrolling by only updating the player and the > background and foreground contained in it's rect area. 32x32 x3, > compared to about 2000x2000 x3. i'm thinking theres a big difference, > or am i not getting something? >