At least keyboard input handling and small and different screen resolutions of the phones must be taken into account. I have tested a couple of the samples provided with the pygame and those were the main issues. And PyS60 is based on python 2.2, but that should change very soon. This would be a good topic for a wiki article.
Currently I'm working on getting the remaining basic modules running( font and ext. image ). Music streaming has some issues too. 2008/12/20 Dan Krol <[email protected]>: > So any games that work for a PC would work for for the S60 "for free"? > Or are there any special considerations when developing for it? > > Either way, great to know, thanks! > > On Sat, Dec 20, 2008 at 4:21 AM, Jussi Toivola <[email protected]> wrote: >> Hello, >> I'm Jussi Toivola ( aka GameDude at Nokia Forums ). I have been >> developing a port of pygame for Nokia's S60 3rd edition mobile phones. >> >> See the announcement here: >> http://discussion.forum.nokia.com/forum/showthread.php?t=152969 >> >> The port is already usable, but a couple of critical features are >> still missing such as font rendering and extended image support(.bmp >> images only). The latest addition is OGG\Vorbis audio support. >> Feedback is welcome :) >> >> PS: When I decided that nick, I didn't have any plans to create a >> pygame port at the time so it's a pure coincidence :) >> > -- ____________________ Jussi Toivola
