oh. They showed up in some basic example code for pyglet: import pyglet window = pyglet.window.Window() label = pyglet.text.Label('Hello, world', font_name='Times New Roman', font_size=36, x=window.width//2, y=window.height//2, anchor_x='center', anchor_y='center') @window.event def on_draw(): window.clear() label.draw() pyglet.app.run()
--- On Wed, 12/31/08, Noah Kantrowitz <n...@coderanger..net> wrote: From: Noah Kantrowitz <n...@coderanger.net> Subject: Re: [pygame] @ To: pygame-users@seul.org Date: Wednesday, December 31, 2008, 1:59 PM No, as I said, decorators are a rather advanced topic. Until you are more comfortable with the whole compiler process, I would just try writing a few small ones with various prints to see what happens. --Noah On Dec 31, 2008, at 2:57 PM, Yanom Mobis wrote: > class compile? > Anyway, does it effectively work that way? > > > > --- On Wed, 12/31/08, Noah Kantrowitz <n...@coderanger.net> wrote: > > From: Noah Kantrowitz <n...@coderanger.net> > Subject: Re: [pygame] @ > To: pygame-users@seul.org > Date: Wednesday, December 31, 2008, 1:41 PM > > No, i has nothing to do with runtime. Decorators are evaluated during > class compile. > > --Noah > > On Dec 31, 2008, at 12:05 PM, Yanom Mobis wrote: > >> Ohhhh! I get it now! It's used to insure that a specific function >> is always called before another. Thanks for clearing it up for me.. >> --- On Wed, 12/31/08, Michael Phipps <michael.phi...@bluetie.com> >> wrote: >> >> From: Michael Phipps <michael.phi...@bluetie.com> >> Subject: Re: [pygame] @ >> To: pygame-users@seul.org >> Date: Wednesday, December 31, 2008, 4:37 PM >> >> Yanom - >> >> A decorator is a method that takes another method as a parameter so >> that it can do something.. It is usually used for aspect oriented >> programming. >> >> For example: >> >> def logThisMethodCall(methodCall) >> # Do some logging here >> >> @logThisMethodCall >> def myMethod(a,b,c) >> # do Somthing in here >> >> Now, whenever you call "myMethod", logThisMethodCall gets called >> first, with the invocation of myMethod passed into it. You can use >> it for logging, security (i.e. does this person have permission to >> be calling this), etc. >> >> Michael >> >> >> >> >> -----Original Message----- >> From: "Yanom Mobis" [ya...@rocketmail.com] >> Date: 12/31/2008 11:19 >> To: pygame-users@seul.org >> Subject: Re: [pygame] @ >> >> so when you do this: >> >> @foo >> def bar(): pass >> >> you assume that a function foo() already exists. >> >> and it creates something like this: >> >> def foo(): >> def bar(): pass >> pass >> >> ? >> I'm sorry, I just got confused. >> >> >> >> >> - On Wed, 12/31/08, Noah Kantrowitz <n...@coderanger.net> wrote: >> From: Noah Kantrowitz <n...@coderanger.net> >> Subject: Re: [pygame] @ >> To: pygame-users@seul.org >> Date: Wednesday, December 31, 2008, 3:01 AM >> >> decorator. The short version is that this >> >> @foo >> def bar(): pass >> >> is the same as this >> >> def bar(): pass >> bar = foo(bar) >> >> The long version is "look it up because it gets very complicated and >> voodoo-ish" >> >> --Noah >> >> On Dec 30, 2008, at 9:55 PM, Yanom Mobis wrote: >> >>> I was reading some Python code examples, and i found the @ symbol. >>> What >> exactly does this operator do? >>> >> >> >> >> >> >> >> >> >> >> >> >> > > > > > >