Thanks for the link.
--- On Wed, 12/31/08, Lenard Lindstrom <le...@telus.net> wrote: From: Lenard Lindstrom <le...@telus.net> Subject: Re: [pygame] @ To: pygame-users@seul.org Date: Wednesday, December 31, 2008, 1:18 PM Sort of. Functions in Python are just objects. They can be passed around, assigned to variables, and even have attributes added to them. A decorator is a way to take a newly created function and do something to it, such as create a new function that calls it. The most common use of decorators is in creating static and class methods. Old way: class C(object): def method(x): # A static method. It is just a function, no 'self' print x method = staticmethod(method) New way: class C(object): @staticmethod def method(x): print x In both cases staticmethod is the same python type that takes a function as an argument and creates a static method instance which is then assigned the name "method". But all this is outside of the scope of this mailing list. All you could ever want to know about decorators is here: http://www.python.org/dev/peps/pep-0318/ Lenard Yanom Mobis wrote: > Ohhhh! I get it now! It's used to insure that a specific function is always > called before another. Thanks for clearing it up for me. > --- On Wed, 12/31/08, Michael Phipps <michael.phi...@bluetie.com> wrote: > > From: Michael Phipps <michael.phi...@bluetie.com> > Subject: Re: [pygame] @ > To: pygame-users@seul.org > Date: Wednesday, December 31, 2008, 4:37 PM > > Yanom - > > A decorator is a method that takes another method as a parameter so that it > can do something. It is usually used for aspect oriented programming. > > For example: > > def logThisMethodCall(methodCall) > # Do some logging here > > @logThisMethodCall > def myMethod(a,b,c) > # do Somthing in here > > Now, whenever you call "myMethod", logThisMethodCall gets called first, with > the invocation of myMethod passed into it. You can use it for logging, > security (i.e. does this person have permission to be calling this), etc. > > Michael > > > > > -----Original Message----- > From: "Yanom Mobis" [ya...@rocketmail.com] > Date: 12/31/2008 11:19 > To: pygame-users@seul.org > Subject: Re: [pygame] @ > > so when you do this: > > @foo > def bar(): pass > > you assume that a function foo() already exists. > > and it creates something like this: > > def foo(): > def bar(): pass > pass > > ? > I'm sorry, I just got confused. > > > > > - On Wed, 12/31/08, Noah Kantrowitz <n...@coderanger.net> wrote: > From: Noah Kantrowitz <n...@coderanger.net> > Subject: Re: [pygame] @ > To: pygame-users@seul.org > Date: Wednesday, December 31, 2008, 3:01 AM > > decorator. The short version is that this > > @foo > def bar(): pass > > is the same as this > > def bar(): pass > bar = foo(bar) > > The long version is "look it up because it gets very complicated and > voodoo-ish" > > --Noah > > On Dec 30, 2008, at 9:55 PM, Yanom Mobis wrote: > > >> I was reading some Python code examples, and i found the @ symbol. What >> > exactly does this operator do? > > > > > > > > > > > > > > -- Lenard Lindstrom <le...@telus.net>