Hi All, just writing to say that this months PyGameSF meet up is in a new venue, the STONG conference room on the first floor of the main San Francisco public library beside civic center BART. The library closes at 8pm so we will be finishing up earlier than usual and reconviening to http://www.frjtzfries.com/ on hayes street for dinner/drinks afterwards. If you are interested in coming along, shoot me a mail in advance and I will book you a place at the table. This month's presentations are: - Warren Stringer: Tr3.py media ontology demo and code firehose. Warren Stringer has been performing visual music at clubs, concerts, installations, and festivals, around the World - not to mention a couple of extraterrestrial pilgrimages to burning man. Various and sundry devices were used: tablets, midi controllers, vuppets, handicams, fisheyes, and bubble domes - all deployed to fill dark spaces with light. The backbone of the visual synth is a software patch-bay, called Tr3. Tr3 was originally a thin layer around C++ objects to marshal events. Tr3 has since grown and shrunk. "Grown" in that Tr3 was redesigned to be an executable ontology for real-time events - complete with a visualization. "Shrunk" in that one of Tr3's parsers was written in Python. Since this is a Pygame meetup, Warren will be focusing on the Python bits. Here's what might be covered: 1) Short demo of visual synth with tablet a) short history of Tr3 (Windows version) 3) Python port in progress (Mac version) a) Metaclass hacking the Python Dictionaries b) A quasi-BNF parser using python statements with fixable exceptions c) What Py2x won't do, but what Py3K might (stack rewinding) 4) C++ back port from Python generated parse def a) performances issues with Tr3.Py b) Cross python c++ Issues (discussion) 6) Code release (suggestions?) 7) Future directions (suggestions?) 8) Belgian alternatives - Robert Ferguson : Audio iPhone Development Rob will go over some of his tips for starting iPhone Development and using Core Audio. Talk will include how to combine objective C and C++ and basic audio processing.
PyGame SF is an informal group meet up in San Francisco for Software engineers interested in python, OpenGL, audio, pygame, SDL, programming and generally anything to do with multimedia development. The format of our meetings typically involve several people giving presentations on projects they are developing followed by group discussion and feedback. If anyone else would like to give a micro presentation, show demos or just talk about what they are doing or generally give examples of any relevant software they are working on please feel free to head along. To subscribe to the pygamesf mailing list simply email pygame-sf+subscribe at unworkable.org -- Harry Tormey http://pygamesf.org
