Hi, you can follow the method in this tutorial: http://www.pygame.org/docs/tut/MoveIt.html
Also this one explains how different interpolators work, for smoothing in and out: http://sol.gfxile.net/interpolation/index.html cheers, On Thu, Feb 19, 2009 at 2:56 PM, Timothee Groleau <[email protected]> wrote: > Hello all! > > Newcomer here, I just started using both python and pyGame a few days ago, > please bear with me. > > I'm trying to make a math flashcard program for my kids (following the Doman > method). I can already generate my cards so that's fine but I'm not sure how > to handle the next steps: improving drawing quality and handling motion. > > Firstly, I'm drawing dots using pygame.draw.ellipse, is there any way to > draw antialiased ellipses in pygame? > > Secondly, to represent cards as almost physical cards, I want to animate them > in and out of the screen. I come from the Actionscript world where I am used > to tween engines. With these engines, I can let a property of a movieclip (x, > y, width, etc.) change over time, and specify how the change occurs using > pluggable easing methods (see. > http://www.robertpenner.com/easing/easing_demo.html for example). Is there > such a thing in pygame, and/or it is called something else? I can code some > animation by hand, but I figured such animation engines must already exist. > > Many thanks in advance! > Tim. >
