Thanks you for the info Ian and Rene. I will work something out from here.
Tim. On 19 February 2009 pm 12:06:28 René Dudfield wrote: > Hi, > > you can follow the method in this tutorial: > http://www.pygame.org/docs/tut/MoveIt.html > > Also this one explains how different interpolators work, for smoothing > in and out: > http://sol.gfxile.net/interpolation/index.html > > cheers, > > > > On Thu, Feb 19, 2009 at 2:56 PM, Timothee Groleau > > <[email protected]> wrote: > > Hello all! > > > > Newcomer here, I just started using both python and pyGame a few days > > ago, please bear with me. > > > > I'm trying to make a math flashcard program for my kids (following the > > Doman method). I can already generate my cards so that's fine but I'm not > > sure how to handle the next steps: improving drawing quality and handling > > motion. > > > > Firstly, I'm drawing dots using pygame.draw.ellipse, is there any way to > > draw antialiased ellipses in pygame? > > > > Secondly, to represent cards as almost physical cards, I want to animate > > them in and out of the screen. I come from the Actionscript world where I > > am used to tween engines. With these engines, I can let a property of a > > movieclip (x, y, width, etc.) change over time, and specify how the > > change occurs using pluggable easing methods (see. > > http://www.robertpenner.com/easing/easing_demo.html for example). Is > > there such a thing in pygame, and/or it is called something else? I can > > code some animation by hand, but I figured such animation engines must > > already exist. > > > > Many thanks in advance! > > Tim.
