Hey again, In a 2d scroller game im making i seem to get FPS drops at random points, i am using the Clock class to keep it at a constant 60 fps and it never seems to go above 9%-15% cpu usage so im not sure what could be causing it.
Seems to run well for 90% of the time with spikes that drop the fps to 10-40 at some points in the level, other times it runs fine at exactly the same points and its not doing anything extra doing these spikes, im bliting about 100-200 sprites per frame. Some quick profiler output, doesnt really tell me much tho: ncalls tottime percall cumtime percall filename:lineno(function) 1233 10.177 0.008 10.177 0.008 {built-in method tick} 1233 4.982 0.004 4.982 0.004 {pygame.display.flip} 153699 3.211 0.000 3.211 0.000 {method 'blit' of 'pygame.Surface' objects} 542520 0.424 0.000 0.424 0.000 game_level.py:129(CheckOnScreen) 1233 0.419 0.000 3.889 0.003 game_level.py:56(RenderLevel) 487287 0.312 0.000 0.419 0.000 game_level.py:105(CheckCollide) 1233 0.291 0.000 0.757 0.001 game_level.py:122(CheckCollides) 3615 0.160 0.000 0.160 0.000 {method 'render' of 'pygame.font.Font' objects} 1 0.150 0.150 0.150 0.150 {pygame.base.init} 1 0.126 0.126 20.979 20.979 main.py:18(<module>) 487287 0.107 0.000 0.107 0.000 {method 'colliderect' of 'pygame.Rect' objects} 1 0.093 0.093 0.121 0.121 {pygame.display.set_mode} 493258/493031 0.048 0.000 0.048 0.000 {len} 4 0.048 0.012 0.048 0.012 {pygame.imageext.load_extended} 1233 0.042 0.000 0.042 0.000 {pygame.event.poll} 1233 0.040 0.000 0.096 0.000 game_osd.py:79(DrawBar) 4 0.034 0.008 0.034 0.008 {method 'convert' of 'pygame.Surface' objects} 1233 0.033 0.000 0.805 0.001 game_level.py:44(update) 1 0.017 0.017 0.125 0.125 __init__.py:25(<module>) 1233 0.016 0.000 0.041 0.000 game_osd.py:106(WriteText) Any help or suggestions for better profileing/tracking down the lag would be good :) -- Daniel Mateos http://daniel.mateos.cc