are you using the OS cursor, or blit-ing your own? (ie: hide cursor, and draw cursor sprite )
On Sun, Mar 1, 2009 at 5:19 PM, Lin Parkh <lpa...@comcast.net> wrote: > I'm noticing a weird little artifact namely that I get left over fragments > of a surface i redraw on to screen where the mouse cursor moves. It appears > as if my code is interacting with whatever controls cursor redraw. I notice > that this only happens when i go to fullscreen mode and enable hardware draw > (HWSURFACE (not using double buffer right now since not 'flipping display' > but rather controling exactly what rectangles get redrawn). I need HWSURFACE > to be on for performance. So seems like in HWSURFACE mode the mouse cursor > is run differently and is interacting with my redraws (i.e. fails to let > them complete well under it). Anyone familiar with this kind of mouse cursor > issue in HWSURFACE mode? Thanks > Lin . > -- Jake