are you using the OS cursor, or blit-ing your own? (ie: hide cursor, and
draw cursor sprite )

On Sun, Mar 1, 2009 at 5:19 PM, Lin Parkh <lpa...@comcast.net> wrote:

> I'm noticing a weird little artifact namely that I get left over fragments
> of a surface i redraw on to screen where the mouse cursor moves.  It appears
> as if my code is interacting with whatever controls cursor redraw. I notice
> that this only happens when i go to fullscreen mode and enable hardware draw
> (HWSURFACE (not using double buffer right now since not 'flipping display'
> but rather controling exactly what rectangles get redrawn). I need HWSURFACE
> to be on for performance. So seems like in HWSURFACE mode the mouse cursor
> is run differently and is interacting with my redraws (i.e. fails to let
> them complete well under it). Anyone familiar with this kind of mouse cursor
> issue in HWSURFACE mode? Thanks
>  Lin .
>



-- 
Jake

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