I'm using OS cursor (or whatever pygame defaults to (on windows)).  Is that not 
good practice?
  ----- Original Message ----- 
  From: Jake b 
  To: pygame-users@seul.org 
  Sent: Sunday, March 01, 2009 4:24 PM
  Subject: Re: [pygame] Redraw under mouse cursor in HWSURFACE mode


  are you using the OS cursor, or blit-ing your own? (ie: hide cursor, and draw 
cursor sprite )


  On Sun, Mar 1, 2009 at 5:19 PM, Lin Parkh <lpa...@comcast.net> wrote:

    I'm noticing a weird little artifact namely that I get left over fragments 
of a surface i redraw on to screen where the mouse cursor moves.  It appears as 
if my code is interacting with whatever controls cursor redraw. I notice that 
this only happens when i go to fullscreen mode and enable hardware draw 
(HWSURFACE (not using double buffer right now since not 'flipping display' but 
rather controling exactly what rectangles get redrawn). I need HWSURFACE to be 
on for performance. So seems like in HWSURFACE mode the mouse cursor is run 
differently and is interacting with my redraws (i.e. fails to let them complete 
well under it). Anyone familiar with this kind of mouse cursor issue in 
HWSURFACE mode? Thanks
     Lin . 




  -- 
  Jake

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