fwiw, with pyglet you don't need PyOpenGL, it has it's own OpenGL
wrapper with some nice abstractions build on top (mostly for 2D
stuff), an event system, and support for multiple windows, etc. Plus
it's also pure-python, which is nice since you just can distribute it
with your app code. If you are planning to do an OpenGL app in Python,
I would highly recommend giving it a look.
-Casey
On Apr 20, 2009, at 6:36 PM, Yanom Mobis wrote:
So sometimes it would be better to use Pyglet/PyOpenGL instead of
pygame?
--- On Mon, 4/20/09, Ian Mallett <[email protected]> wrote:
From: Ian Mallett <[email protected]>
Subject: Re: [pygame] C/C++ and Python
To: [email protected]
Date: Monday, April 20, 2009, 8:11 PM
Short of cutting pygame out of your application entirely, I don't
think so. You can use OpenGL.GLUT for windowing, for instance, but
of course you lose many handy things you can do with pygame (easily
editing surfaces, events, etc.)
Ian