The way the camera module is currently written, it would involve a lot to go straight from camera to movie. The raw MMAPed camera data is copied directly into a Pygame Surface. I think the use case of camera->movie may be better left to gstreamer and it's python bindings.
Nirav On Sun, Apr 26, 2009 at 5:43 PM, Tyler Laing <[email protected]> wrote: > Could be possible, but it depends on the library involved in the camera > module. I'll definitely keep that in mind as well. > > -Tyler > > On Sun, Apr 26, 2009 at 2:36 PM, Lenard Lindstrom <[email protected]> wrote: >> >> Yes, that is it. The old movie module had a loop option on its play >> method. It was for infinite looping. Unfortunately the smpeg documentation >> was misinterpreted to mean that a positive value meant to loop that many >> times. It didn't. So the loop option was totally removed from pygame.movie. >> >> Another idea from reading a posting on the camera module, maybe the two >> modules can cooperate, in that camera input could be plugged directly into >> movie output, bypassing any execution of Python code. >> >> Lenard >> >> >> Tyler Laing wrote: >>> >>> Thats awesome, thank you Lenard. >>> >>> By loop, you mean you load up a movie file, and it loops however many >>> times you want, or pass in -1 for infinite times, interruptable at any >>> point? >>> >>> -Tyler >>> >>> On Sun, Apr 26, 2009 at 2:22 PM, Lenard Lindstrom <[email protected] >>> <mailto:[email protected]>> wrote: >>> >>> Tyler Laing wrote: >>> >>> Hello all, >>> >>> One of the first steps I need to take for the GSoC project is >>> to get user stories so I can build acceptance tests. >>> >>> I want to hear what you guys(the users) want out of an updated >>> movie module. What do you want to be able to do, and how? >>> >>> I'm also interested in hearing what people liked and didn't >>> like about the current movie module. >>> >>> -Tyler >>> >>> -- Visit my blog at http://oddco.ca/zeroth/zblog >>> >>> >>> Hi Tyler, >>> >>> Well, there is this game framework, Pyzzle, just sitting on >>> SourceForge, http://sourceforge.net/projects/pyzzle/ . It is for >>> developing Riven like adventure games. It was working until a fix >>> to the movie module broke it. It would be nice to see that project >>> resurrected with a new movie module. So I guess this is a request >>> for a working loop option for movie playback. >>> >>> Lenard >>> >>> P.S. >>> >>> I am working on getting the ffmpeg libraries ready for Windows. I >>> have built them using the proper C runtime for Python 2.5 >>> (cross-compiled from linux). Once I can collect together the >>> necessary headers and import libraries I will bundle them up and >>> make them available. But they will have limited capability for >>> now. I have only succeeded with an mpg to avi conversion so far. >>> After this I will try customizing msys_build_deps.py for ffmpeg. >>> >>> L.L. >>> >>> >>> >>> >>> -- >>> Visit my blog at http://oddco.ca/zeroth/zblog >> > > > > -- > Visit my blog at http://oddco.ca/zeroth/zblog >
