Understood. Its still something to keep in mind during development though.
Any other stories?

-Tyler

On Sun, Apr 26, 2009 at 2:51 PM, Nirav Patel <[email protected]> wrote:

> The way the camera module is currently written, it would involve a lot
> to go straight from camera to movie.  The raw MMAPed camera data is
> copied directly into a Pygame Surface.  I think the use case of
> camera->movie may be better left to gstreamer and it's python
> bindings.
>
> Nirav
>
> On Sun, Apr 26, 2009 at 5:43 PM, Tyler Laing <[email protected]> wrote:
> > Could be possible, but it depends on the library involved in the camera
> > module. I'll definitely keep that in mind as well.
> >
> > -Tyler
> >
> > On Sun, Apr 26, 2009 at 2:36 PM, Lenard Lindstrom <[email protected]>
> wrote:
> >>
> >> Yes, that is it. The old movie module had a loop option on its play
> >> method. It was for infinite looping. Unfortunately the smpeg
> documentation
> >> was misinterpreted to mean that a positive value meant to loop that many
> >> times. It didn't. So the loop option was totally removed from
> pygame.movie.
> >>
> >> Another idea from reading a posting on the camera module, maybe the two
> >> modules can cooperate, in that camera input could be plugged directly
> into
> >> movie output, bypassing any execution of Python code.
> >>
> >> Lenard
> >>
> >>
> >> Tyler Laing wrote:
> >>>
> >>> Thats awesome, thank you Lenard.
> >>>
> >>> By loop, you mean you load up a movie file, and it loops however many
> >>> times you want, or pass in -1 for infinite times, interruptable at any
> >>> point?
> >>>
> >>> -Tyler
> >>>
> >>> On Sun, Apr 26, 2009 at 2:22 PM, Lenard Lindstrom <[email protected]
> >>> <mailto:[email protected]>> wrote:
> >>>
> >>>    Tyler Laing wrote:
> >>>
> >>>        Hello all,
> >>>
> >>>        One of the first steps I need to take for the GSoC project is
> >>>        to get user stories so I can build acceptance tests.
> >>>
> >>>        I want to hear what you guys(the users) want out of an updated
> >>>        movie module. What do you want to be able to do, and how?
> >>>
> >>>        I'm also interested in hearing what people liked and didn't
> >>>        like about the current movie module.
> >>>
> >>>        -Tyler
> >>>
> >>>        --        Visit my blog at http://oddco.ca/zeroth/zblog
> >>>
> >>>
> >>>    Hi Tyler,
> >>>
> >>>    Well, there is this game framework, Pyzzle, just sitting on
> >>>    SourceForge, http://sourceforge.net/projects/pyzzle/ . It is for
> >>>    developing Riven like adventure games. It was working until a fix
> >>>    to the movie module broke it. It would be nice to see that project
> >>>    resurrected with a new movie module. So I guess this is a request
> >>>    for a working loop option for movie playback.
> >>>
> >>>    Lenard
> >>>
> >>>    P.S.
> >>>
> >>>    I am working on getting the ffmpeg libraries ready for Windows. I
> >>>    have built them using the proper C runtime for Python 2.5
> >>>    (cross-compiled from linux). Once I can collect together the
> >>>    necessary headers and import libraries I will bundle them up and
> >>>    make them available. But they will have limited capability for
> >>>    now. I have only succeeded with an mpg to avi conversion so far.
> >>>    After this I will try customizing msys_build_deps.py for ffmpeg.
> >>>
> >>>    L.L.
> >>>
> >>>
> >>>
> >>>
> >>> --
> >>> Visit my blog at http://oddco.ca/zeroth/zblog
> >>
> >
> >
> >
> > --
> > Visit my blog at http://oddco.ca/zeroth/zblog
> >
>



-- 
Visit my blog at http://oddco.ca/zeroth/zblog

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