Understood. Its still something to keep in mind during development though. Any other stories?
-Tyler On Sun, Apr 26, 2009 at 2:51 PM, Nirav Patel <[email protected]> wrote: > The way the camera module is currently written, it would involve a lot > to go straight from camera to movie. The raw MMAPed camera data is > copied directly into a Pygame Surface. I think the use case of > camera->movie may be better left to gstreamer and it's python > bindings. > > Nirav > > On Sun, Apr 26, 2009 at 5:43 PM, Tyler Laing <[email protected]> wrote: > > Could be possible, but it depends on the library involved in the camera > > module. I'll definitely keep that in mind as well. > > > > -Tyler > > > > On Sun, Apr 26, 2009 at 2:36 PM, Lenard Lindstrom <[email protected]> > wrote: > >> > >> Yes, that is it. The old movie module had a loop option on its play > >> method. It was for infinite looping. Unfortunately the smpeg > documentation > >> was misinterpreted to mean that a positive value meant to loop that many > >> times. It didn't. So the loop option was totally removed from > pygame.movie. > >> > >> Another idea from reading a posting on the camera module, maybe the two > >> modules can cooperate, in that camera input could be plugged directly > into > >> movie output, bypassing any execution of Python code. > >> > >> Lenard > >> > >> > >> Tyler Laing wrote: > >>> > >>> Thats awesome, thank you Lenard. > >>> > >>> By loop, you mean you load up a movie file, and it loops however many > >>> times you want, or pass in -1 for infinite times, interruptable at any > >>> point? > >>> > >>> -Tyler > >>> > >>> On Sun, Apr 26, 2009 at 2:22 PM, Lenard Lindstrom <[email protected] > >>> <mailto:[email protected]>> wrote: > >>> > >>> Tyler Laing wrote: > >>> > >>> Hello all, > >>> > >>> One of the first steps I need to take for the GSoC project is > >>> to get user stories so I can build acceptance tests. > >>> > >>> I want to hear what you guys(the users) want out of an updated > >>> movie module. What do you want to be able to do, and how? > >>> > >>> I'm also interested in hearing what people liked and didn't > >>> like about the current movie module. > >>> > >>> -Tyler > >>> > >>> -- Visit my blog at http://oddco.ca/zeroth/zblog > >>> > >>> > >>> Hi Tyler, > >>> > >>> Well, there is this game framework, Pyzzle, just sitting on > >>> SourceForge, http://sourceforge.net/projects/pyzzle/ . It is for > >>> developing Riven like adventure games. It was working until a fix > >>> to the movie module broke it. It would be nice to see that project > >>> resurrected with a new movie module. So I guess this is a request > >>> for a working loop option for movie playback. > >>> > >>> Lenard > >>> > >>> P.S. > >>> > >>> I am working on getting the ffmpeg libraries ready for Windows. I > >>> have built them using the proper C runtime for Python 2.5 > >>> (cross-compiled from linux). Once I can collect together the > >>> necessary headers and import libraries I will bundle them up and > >>> make them available. But they will have limited capability for > >>> now. I have only succeeded with an mpg to avi conversion so far. > >>> After this I will try customizing msys_build_deps.py for ffmpeg. > >>> > >>> L.L. > >>> > >>> > >>> > >>> > >>> -- > >>> Visit my blog at http://oddco.ca/zeroth/zblog > >> > > > > > > > > -- > > Visit my blog at http://oddco.ca/zeroth/zblog > > > -- Visit my blog at http://oddco.ca/zeroth/zblog
