Cool, I have been looking for pygame SVG library for some time. 2009/5/4 Daniel Jo <ost...@gmail.com>: > I was thinking about UIs today and recalled a post by Brad Wardel about the > UI in Galactic Civilizations. He mentioned how it would look pretty much the > same regardless of the resolution one runs the game at, due to the use of > SVG. Presumably, the UI is designed as vector drawings and at runtime > rendered to a texture whose size depends upon the current screen resolution. > > I thought that this would be a great idea for PyGame, but then I found that > the only implementation of SVG that exists for PyGame actually uses Cairo. > Personally, I think that using Cairo within PyGame is, at best, suboptimum. > What you end up with is a whole lot of redundant library that is doing > exactly nothing. It would be much better to have a implementation with > relatively atomic dependencies. > > Fortunately, after a bit of googling I discovered SDL_svg. It appears to > require only libxml-2.0 and libSDL. Perfect. It also has a very small API. > Perfect. After a bit more research I managed to create my own Python > bindings using Pyrex. Take a look: > > http://code.google.com/p/pygame-svg/ > > -Daniel > >
-- ____________________ Jussi Toivola