And. . . the weekend was a bust. Sorry. I decided to be crazy and installed the Windows 7 x64 Release Candidate. It actually feels like a good OS: it boots fast like Ubuntu and has a much improved UI. I did end up playing alot of games (uh, testing compatability, you see ;)) and they worked fine. The problem is trying to find 64-bit builds for development software. I'll try and make time this week to work via the virtualized WinXP. . . -Daniel
On Wed, May 6, 2009 at 8:25 PM, Bo Jangeborg <b...@softwave.se> wrote: > That sounds great, lets hope some one else can have a > look at an OS X version too. > > Bo) > > Daniel Jo skrev: > >> I don't have very much time during the week, but I'll try to get it >> working in Windows (XP) this weekend. As for OS X, I don't own a system >> running OS X, so unfortunately there's little that I can do there. . . >> -Daniel >> >> On Tue, May 5, 2009 at 8:48 AM, Bo Jangeborg <b...@softwave.se <mailto: >> b...@softwave.se>> wrote: >> >> Do you know if this will be made available for Windows and OS X too ? >> >> Bo) >> >> Daniel Jo skrev: >> >> I was thinking about UIs today and recalled a post by Brad >> Wardel about the UI in Galactic Civilizations. He mentioned >> how it would look pretty much the same regardless of the >> resolution one runs the game at, due to the use of SVG. >> Presumably, the UI is designed as vector drawings and at >> runtime rendered to a texture whose size depends upon the >> current screen resolution. >> >> I thought that this would be a great idea for PyGame, but then >> I found that the only implementation of SVG that exists for >> PyGame actually uses Cairo. Personally, I think that using >> Cairo within PyGame is, at best, suboptimum. What you end up >> with is a whole lot of redundant library that is doing exactly >> nothing. It would be much better to have a implementation with >> relatively atomic dependencies. >> >> Fortunately, after a bit of googling I discovered SDL_svg. It >> appears to require only libxml-2.0 and libSDL. Perfect. It >> also has a very small API. Perfect. After a bit more research >> I managed to create my own Python bindings using Pyrex. Take a >> look: >> >> http://code.google.com/p/pygame-svg/ >> >> -Daniel >> >> >> ------------------------------------------------------------------------ >> >> >> No virus found in this incoming message. >> Checked by AVG - www.avg.com <http://www.avg.com> Version: >> 8.5.325 / Virus Database: 270.12.15/2093 - Release Date: >> 05/02/09 14:23:00 >> >> >> >> >> >> ------------------------------------------------------------------------ >> >> >> No virus found in this incoming message. >> Checked by AVG - www.avg.com Version: 8.5.325 / Virus Database: >> 270.12.19/2099 - Release Date: 05/05/09 13:07:00 >> >> >> > >