And. . . the weekend was a bust.  Sorry.  I decided to be crazy and
installed the Windows 7 x64 Release Candidate.  It actually feels like a
good OS: it boots fast like Ubuntu and has a much improved UI.  I did end up
playing alot of games (uh, testing compatability, you see ;)) and they
worked fine.  The problem is trying to find 64-bit builds for development
software.  I'll try and make time this week to work via the virtualized
WinXP. . .
-Daniel

On Wed, May 6, 2009 at 8:25 PM, Bo Jangeborg <b...@softwave.se> wrote:

> That sounds great, lets hope some one else can have a
> look at an OS X version too.
>
> Bo)
>
> Daniel Jo skrev:
>
>> I don't have very much time during the week, but I'll try to get it
>> working in Windows (XP) this weekend.  As for OS X, I don't own a system
>> running OS X, so unfortunately there's little that I can do there. . .
>> -Daniel
>>
>> On Tue, May 5, 2009 at 8:48 AM, Bo Jangeborg <b...@softwave.se <mailto:
>> b...@softwave.se>> wrote:
>>
>>    Do you know if this will be made available for Windows and OS X too ?
>>
>>    Bo)
>>
>>    Daniel Jo skrev:
>>
>>        I was thinking about UIs today and recalled a post by Brad
>>        Wardel about the UI in Galactic Civilizations. He mentioned
>>        how it would look pretty much the same regardless of the
>>        resolution one runs the game at, due to the use of SVG.
>>        Presumably, the UI is designed as vector drawings and at
>>        runtime rendered to a texture whose size depends upon the
>>        current screen resolution.
>>
>>        I thought that this would be a great idea for PyGame, but then
>>        I found that the only implementation of SVG that exists for
>>        PyGame actually uses Cairo. Personally, I think that using
>>        Cairo within PyGame is, at best, suboptimum. What you end up
>>        with is a whole lot of redundant library that is doing exactly
>>        nothing. It would be much better to have a implementation with
>>        relatively atomic dependencies.
>>
>>        Fortunately, after a bit of googling I discovered SDL_svg. It
>>        appears to require only libxml-2.0 and libSDL. Perfect. It
>>        also has a very small API. Perfect. After a bit more research
>>        I managed to create my own Python bindings using Pyrex. Take a
>>        look:
>>
>>        http://code.google.com/p/pygame-svg/
>>
>>        -Daniel
>>
>>
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