Hi Rene,
Thanks for your reply. The little Atom board (it is a custom-built
board) is running standard Windows XP.
pygame.display.list_modes() returns:
[(1280, 1024), (1280, 1024), (1280, 960), (1280, 768), (1280, 720),
(1152, 864), (1024, 768), (960, 540), (800, 600), (800, 480), (720,
480), (640, 480)]
The LCD is 1280x1024. I have tried to call set_mode with (0, 0), (1280,
1024), and (640, 480) and all getting the same problem.
On a plus note, after a lot of tried this afternoon, I was able to get
it to work by shuffling the order of the initialization code between
pygame and other modules I am loading. So maybe the problem is with the
conflicting access to resources, or something.
I am using pygame, PIL, and a webcam module called VideoCapture. Hope it
helps.
Thanks,
Adam
René Dudfield wrote:
hi,
definitely sounds like a bug... but most likely in the X.
Have you used list_modes first?
http://www.pygame.org/docs/ref/display.html#pygame.display.list_modes
What does your little computer say are available?
cu,
On Mon, May 11, 2009 at 8:47 AM, Adam Li <ada...@hyervision.com
<mailto:ada...@hyervision.com>> wrote:
Hi there,
Just wrote small code to test different screen mode. It works well
on my desktop, but when I moved it to an Atom-based computer,
there is a problem.
The code appears to hang when I set_mode with FULLSCREEN. Again,
the same code works without problem on my desktop, but not on this
small Atom-based computer. Other modes works fine on both
computers as well, as long as I don't set the FULLSCREEN flag.
The display adapter is "Intel US15 Embedded Graphics Chipset
Function 0".
Any idea? Could it be a bug?
Thanks,
Adam