I never trust fullscreen, because if your app is windowed and it hangs, you can 
pull up a terminal emulator and shut the app down with xkill. (At least on 
Linux/UNIX)

--- On Mon, 5/11/09, René Dudfield <ren...@gmail.com> wrote:

From: René Dudfield <ren...@gmail.com>
Subject: Re: [pygame] Display set_mode FULLSCREEN hang
To: pygame-users@seul.org
Date: Monday, May 11, 2009, 12:31 AM

hi,

ah.  VideoCapture uses directx to do its thing... and as you are on XP, it is 
likely choosing directx video driver.  So that's probably why the two are 
mixing weirdly.

thanks for reporting back with what you found out.



I'm not sure if you can select a refresh rate (yet).
    From the SDL release notes... "The default fullscreen refresh rate has been 
increased to match the desktop refresh rate, when using equivalent 
resolutions.  A full API for querying and selecting refresh rates is planned 
for SDL 1.3"


Of course, if you want to go and implement it yourself... you could always 
patch SDL to do your bidding.

However... with LCD screens, the like the native resolution... so you could 
choose the desktop resolution and use pygame.transform.scale to draw.  That 
should give you the refresh rate you want.  So that is one possible work-around.



cu,





On Mon, May 11, 2009 at 2:48 PM, Adam Li <ada...@hyervision.com> wrote:

It seems that the pygame initialization has to be before the VideoCapture 
initialization. If the VideoCapture camera is created first, the 
pygame.display.set_mode((0,0), pgame.FULLSCREEN) will hang.



By the way, how can I specify the refresh rate of the display? For me, pygame 
selects a 70Hz refresh frequency, but I prefers 60Hz.



Thanks,



Adam









René Dudfield wrote:


ah ok.



It would be good to know the failing order... so other people can work around 
it... or maybe we can fix it.



cu,







On Mon, May 11, 2009 at 11:25 AM, Adam Li <ada...@hyervision.com 
<mailto:ada...@hyervision.com>> wrote:




    Hi Rene,



    Thanks for your reply. The little Atom board (it is a custom-built

    board) is running standard Windows XP.



    pygame.display.list_modes() returns:



    [(1280, 1024), (1280, 1024), (1280, 960), (1280, 768), (1280,

    720), (1152, 864), (1024, 768), (960, 540), (800, 600), (800,

    480), (720, 480), (640, 480)]



    The LCD is 1280x1024. I have tried to call set_mode with (0, 0),

    (1280, 1024), and (640, 480) and all getting the same problem.



    On a plus note, after a lot of tried this afternoon, I was able to

    get it to work by shuffling the order of the initialization code

    between pygame and other modules I am loading. So maybe the

    problem is with the conflicting access to resources, or something.



    I am using pygame, PIL, and a webcam module called VideoCapture.

    Hope it helps.



    Thanks,



    Adam









    René Dudfield wrote:



        hi,



        definitely sounds like a bug... but most likely in the X..



        Have you used list_modes first?

        http://www.pygame.org/docs/ref/display.html#pygame.display.list_modes



        What does your little computer say are available?



        cu,







        On Mon, May 11, 2009 at 8:47 AM, Adam Li

        <ada...@hyervision.com <mailto:ada...@hyervision.com>

        <mailto:ada...@hyervision.com <mailto:ada...@hyervision.com>>>


        wrote:



           Hi there,



           Just wrote small code to test different screen mode.. It

        works well

           on my desktop, but when I moved it to an Atom-based computer,

           there is a problem.



           The code appears to hang when I set_mode with FULLSCREEN.

        Again,

           the same code works without problem on my desktop, but not

        on this

           small Atom-based computer. Other modes works fine on both

           computers as well, as long as I don't set the FULLSCREEN flag.



           The display adapter is "Intel US15 Embedded Graphics Chipset

           Function 0".



           Any idea? Could it be a bug?



           Thanks,



           Adam





















      

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