Sorry, just figured it out:

gcc -pthread -fno-strict-aliasing -DNDEBUG -g -fwrapv -O2 -Wall
-Wstrict-prototypes -fPIC -D_REENTRANT -I/usr/X11R6/include
-I/usr/include/SDL -I/usr/local/include -I/usr/include/python2.5 -c
src/ff_movie.c -o build/temp.linux-x86_64-2.5/src/ff_movie.o


On Wed, May 20, 2009 at 5:35 PM, Tyler Laing <[email protected]> wrote:

> What do you mean by "gcc line of something that fails"?
>
> Something like this:
>
> In file included from /usr/local/include/libavutil/avutil.h:56,
>                  from /usr/local/include/libavcodec/avcodec.h:30,
>                  from /usr/local/include/libavformat/avformat.h:45,
>                  from src/ff_movie.h:5,
>                  from src/ff_movie.c:18:
> /usr/local/include/libavutil/common.h:134: error: redefinition of ‘av_log2’
> /usr/include/ffmpeg/common.h:98: error: previous definition of ‘av_log2’
> was here
>
>
> Thats the first error that comes up.
>
> -Tyler
>
>
> On Wed, May 20, 2009 at 5:18 PM, René Dudfield <[email protected]> wrote:
>
>> hi,
>>
>> that likely depends on your include paths.  Generally /usr/local/include/
>> comes first.
>>
>> You might need to put in your own head guards if ffmpeg isn't putting them
>> in themselves.
>>
>> Like so:
>>
>> #ifndef MY_BLA
>> #define MY_BLA
>> #include "bla.h"
>> #endif
>>
>> Hopefully then things only get included once.
>>
>> What is the gcc line of something that fails?
>>
>>
>> cu,
>>
>>
>>
>>
>>
>> On Thu, May 21, 2009 at 10:07 AM, Tyler Laing <[email protected]>wrote:
>>
>>> Thanks Lenard, that worked. Now, just fixing bugs that are stopping
>>> compilation.
>>>
>>> One problem I ran into and solved was that I was using the wrong version
>>> of the header files. However, in solving that, it seems to be trying to
>>> include both the versions, which end up conflicting and generating a huge
>>> list of conflict reports. Is there anyway to tell setup not to use the
>>> header files in /usr/include, and instead use the headers in
>>> /usr/local/include in the dependency?
>>>
>>> -Tyler
>>>
>>>
>>> On Wed, May 20, 2009 at 1:28 PM, Lenard Lindstrom <[email protected]>wrote:
>>>
>>>> Your shouldn't need anything special for the includes if the headers are
>>>> in /usr/include or /usr/local/include. The dependency is primarily for
>>>> passing extra libraries to the linker: -lavcodec -lavdevice -lavformat
>>>> -lavutil -lswscale. For config_unix.py try adding:
>>>>
>>>> Dependency('FFMPEG', 'avformat.h', 'libavformat', ['avcodec',
>>>> 'avdevice', 'avformat', 'avutil', 'swscale']),
>>>>
>>>> though you may have to shuffle the library order to get it to link. The
>>>> 'avformat.h' and 'libavformat' are merely files the config_unit.py searches
>>>> for to determine if ffmpeg is available.
>>>>
>>>> In Setup.in add:
>>>>
>>>> FFMPEG = -lavcodec -lavdevice -lavformat -lavutil -lswscale
>>>>
>>>> after the "PORTTIME =" entry. Again put the libraries in the order
>>>> required to link. But for the most part this line will be ignored and
>>>> replaced by config_unix.py.
>>>>
>>>> After the gfxdraw entry add
>>>>
>>>> <moviemodname> src/<movemodname>.c $(SDL) $(FFMPEG) $(DEBUG)
>>>>
>>>> It should be commented as experimental for now. Hopefully by the end of
>>>> summer any such qualifiers can be removed.
>>>>
>>>> Lenard
>>>>
>>>>
>>>> Tyler Laing wrote:
>>>>
>>>>> Thanks Lenard. But what do I put specifically for the dependencies? Do
>>>>> I do a different dependency object for each of the header files I need?
>>>>>
>>>>> -Tyler
>>>>>
>>>>> On Wed, May 20, 2009 at 12:02 PM, Lenard Lindstrom 
>>>>> <[email protected]<mailto:
>>>>> [email protected]>> wrote:
>>>>>
>>>>>    Nothing needs to be done to config.py. But for config_unix.py a
>>>>>    new Dependency needs to be added to the DEPS list in main(). Also
>>>>>    an "FFMPEG =" line should be added to Setup.in, giving some Unix
>>>>>    defaults, and add a new build line in the optional modules section
>>>>>    for the new movie module. As for providing paths, if ffmpeg was
>>>>>    installed as a package then the compiler should find it.
>>>>>
>>>>>    Lenard
>>>>>
>>>>>
>>>>>    Tyler Laing wrote:
>>>>>
>>>>>        Okay, so I have some code that looks like it will work, so now
>>>>>        is when I need to start testing it. But to get it to compile
>>>>>        and install with pygame, I've been trying to figure out how to
>>>>>        add the necessary stuff to config.py and config_unix.py.
>>>>>
>>>>>        Does anyone have some information on how to do this?
>>>>>
>>>>>        For reference, right now I'm including these:
>>>>>        #include <ffmpeg/avstring.h>
>>>>>        #include <ffmpeg/rtsp.h>
>>>>>        #include <ffmpeg/swscale.h>
>>>>>        #include <ffmpeg/opt.h>
>>>>>        #include <libavdevice/avdevice.h>
>>>>>
>>>>>        #include <SDL.h>
>>>>>        #include <SDL_thread.h>
>>>>>        #include <ffmpeg/avformat.h>
>>>>>
>>>>>        in my code.
>>>>>
>>>>>        I've already tried to find the relevant info, but no luck
>>>>>        there. Thanks for any and all help!
>>>>>
>>>>>        -Tyler
>>>>>
>>>>>        --        Visit my blog at http://oddco.ca/zeroth/zblog
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> Visit my blog at http://oddco.ca/zeroth/zblog
>>>>>
>>>>
>>>>
>>>> --
>>>> Lenard Lindstrom
>>>> <[email protected]>
>>>>
>>>>
>>>
>>>
>>> --
>>> Visit my blog at http://oddco.ca/zeroth/zblog
>>>
>>
>>
>
>
> --
> Visit my blog at http://oddco.ca/zeroth/zblog
>



-- 
Visit my blog at http://oddco.ca/zeroth/zblog

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