Hey all,

 

I'm trying to make a small 2d game and I'm wondering how you would go about to 
load a png-image with an alpha channel and keep it's alpha values?

I have confirmed the images alpha channel but when i load it in pygame it's 
alpha values are always 255.

I've tried Surface.convert_alpha but that doesn't make a difference.

At the moment I've resorted to saving my alpha channels separate and loading 
both image and alpha channel so that i can call Surface.set_at to change the 
image's per pixel alpha value.

But that solution seems less than optimal so i figured i would ask you guys.

 

regards

Björn

 

ps. I apologize if this topic has been discussed at length already but i've 
been looking around and i just can't seem to find a simple solution. ds.

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