try this: image = pygame.image.load("image.png").convert_alpha() screen.blit(image, (0,0))
See if it is alpha or not... :) On Wed, Jun 10, 2009 at 6:03 PM, Bjorn Samuelsson <bjorn_...@hotmail.com>wrote: > Ok. > Could you possibly give me some short instructions on how to make a > simple image with alpha channel so maybe I can see what I'm doing wrong. > This is how i do it: take a regular image in photoshop, add an alpha > channel, save as a SuperPNG with the "alpha channels" box checked. > I'm not really sure how to check if I have a "working" alpha channel or > not. But when i reopen the image in photoshop the alpha channel is still > there. I also tried a small application that gives out information about a > given png-file and it said that the image is 32-bit RGB+alpha, > non-interlaced. > > ------------------------------ > From: geometr...@gmail.com > Date: Wed, 10 Jun 2009 14:48:58 -0700 > Subject: Re: [pygame] Alpha channels and per pixel alpha > To: pygame-users@seul.org > > The way to do it is with .convert_alpha() > Check that your images really do have an alpha channel. > > ------------------------------ > check out the rest of the Windows Live™. More than mail–Windows Live™ goes > way beyond your inbox. More than > messages<http://www.microsoft.com/windows/windowslive/> >