Hi, I'm fairly new to pygame, and I tried posting this before, but I don't think it went through (sorry if this is the fourth posting... I'm having a fail-day).
The issue I'm having is with pygame.display.update(rectangle_list). It doesn't seem to update correctly when I pass a rectangle list with some surface.get_rect()'s (specifically, the surfaces are rendered fonts), but it works just fine with a drawn rectangle list passed in or when I leave out the argument entirely. The weirdest thing to me is that even the surface rectangles will work if I move the window outside of the screen (as in I drag the pygame window outside of my monitor space) and then bring it back to the visible desktop. However, if I only drag it out partially, only the part that left the screen will come back in updated correctly. Here's some code that is a simplified version of mine: while True: print 'running loop' rects = [] w,h = pygame.display.get_surface().get_size() font = pygame.font.Font(None,92) white = (255, 255, 255) surface = font.render("WORDS HERE!",0, white) rects.append(surface.get_rect()) X = w/2 Y = h*.5 pygame.display.get_surface().blit(surface, (X,Y)) #print rects pygame.display.update(rects) pygame.time.delay(100) I must be doing this wrong because I've searched everywhere and come up with nothing. I'm using pygame 1.8 with Vista x64 and some of the best hardware on the market (i7, 4850x2, etc). Help is very much appreciated!!