Looks cool. Using simplex noise might help the speed issue. It's basically the same thing, only faster.
- [pygame] resources for edge tile algorithm Michael Fiano
- Re: [pygame] resources for edge tile algorithm Ian Mallett
- Re: [pygame] resources for edge tile algorithm Michael Fiano
- Re: [pygame] resources for edge tile algor... Ian Mallett
- Re: [pygame] resources for edge tile algorithm Devon Scott-Tunkin
- Re: [pygame] resources for edge tile algorithm Chris McCormick
- Re: [pygame] resources for edge tile algor... Ian Mallett
- Re: [pygame] resources for edge tile a... Chris McCormick
- Re: [pygame] resources for edge t... Fawkes
- Re: [pygame] resources for ed... Michael Fiano
- Re: [pygame] resources fo... René Dudfield
- Re: [pygame] resources fo... Fawkes
- Re: [pygame] resources fo... Michael Fiano
- Re: [pygame] resources fo... Michael Fiano
- Re: [pygame] resources for edge tile algorithm Devon Scott-Tunkin