Have you read these tutorials? http://www.petesqbsite.com/sections/tutorials/tuts/tsugumo/chapter4.htm http://www.petesqbsite.com/sections/tutorials/tuts/tsugumo/chapter2.htm
cheers, On Tue, Jun 30, 2009 at 11:05 AM, Michael Fiano<michael.fi...@gmail.com> wrote: > Thanks for the suggestions. Using 12 transition tiles for every type of > terrain tile, I was able to automatically fill in the transitions. I'm not > sure if more transition tiles are needed, as I'm pretty happy with the > results so far. Now I am onto part 2, which is ordering them to be drawn by > precedence as explained in the article. Here is what I got so far: > http://img514.imageshack.us/img514/1535/screenshot20090629.png. I am still > working on the water, and I have to re-order that rock from drawing behind > the transitions. I might add some inverse transition tiles to make the > terrain look less boxy, even if it means greatly increasing the number of > required images. Or maybe someone has a better suggestion? > > Thanks again, > Mike > > On Thu, Jun 25, 2009 at 10:22 PM, Fawkes <fawkesga...@gmail.com> wrote: >> >> Hello >> The link that Devon posted is the method we're currently using to handle >> terrain transitions in Story of a Lost Sky. >> >> Here is an image showing it in action >> http://img.photobucket.com/albums/v189/rune_devros/020-enemyrange.jpg >> >> Our tileset demonstrating our map artist Water and Wind created the >> different transition tiles: >> http://img.photobucket.com/albums/v189/rune_devros/terraintilesv3.png >> -Fawkes >