just a question: afaik, since Pygame uses SDL, Pygame only can play sounds were loaded, and the only way to 'create' (one of the questions of this mailinglist post) sounds is writing binary data into a .raw file, and calling SoX for converting it as .ogg, .wav, etc.?
On 7/20/09, Jerzy Jalocha N <jjalo...@gmail.com> wrote: > On Mon, Jul 20, 2009 at 9:55 AM, Yanom Mobis<ya...@rocketmail.com> wrote: >> code gets all gibberishy in the message itself attatch the .py file(s) to >> the message > > Oops, sorry, I didn't know that! > I forgot to mention, that I am running Python 2.6.6 under Linux. I can > provide further information if necessary. >