Hi again,

Hmmm, the note of your original approach is the same, but the timbre is
different.  Mine matches a sine wave made with Audacity for tone.  I notice
mine has less crackle than the original--but it's still there.

The issue then is that crackle...

I thought the issue might be the buffer size.  (the buffer size default for
pre_init is 0, while for init it 3072.  I don't know if the pre_init changes
anything that way.  Changing it didn't work, however.

As an aside, pygame.sndarray.samples(...) doesn't seem to work unless the
mixer is intitialized in stereo...

I looked at the array manually, but didn't notice anything weird--although
there's A LOT of values...

It's good you got a solution though.

Ian

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