On Sat, Sep 19, 2009 at 12:44 PM, Eric Pavey <warp...@gmail.com> wrote:
> > > I want to 'tint' my whole Surface based on the Color. Preferably, I'd do > this at every loop, it wouldn't be 'baked' into the image. What you're doing requires three surfaces. I recommend "tinting" the surface as you've done and saving that as a separate surface. That way, you will have two surfaces--the original and the tinted. You will probably want to cache the result, i.e., not do it every frame. There are other ways to tint the surface; such as using the surfarray, pixelarray, using transparency, and so on. These work like your method, although none is simpler. There isn't a tint() function in PyGame, though. Ian