On Sat, Sep 19, 2009 at 12:44 PM, Eric Pavey <warp...@gmail.com> wrote:

>
>
> I want to 'tint' my whole Surface based on the Color.  Preferably, I'd do
> this at every loop, it wouldn't be 'baked' into the image.

What you're doing requires three surfaces.  I recommend "tinting" the
surface as you've done and saving that as a separate surface.  That way, you
will have two surfaces--the original and the tinted.  You will probably want
to cache the result, i.e., not do it every frame.

There are other ways to tint the surface; such as using the surfarray,
pixelarray, using transparency, and so on.  These work like your method,
although none is simpler.

There isn't a tint() function in PyGame, though.

Ian

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