On Sat, Sep 19, 2009 at 3:30 PM, Eric Pavey <warp...@gmail.com> wrote:
> Based on your suggestion I tried > surface.fill(color, special_flags=BLEND_RGB_MULT) > > And actually, it's working great. From four lines to one, nice. > > Thanks for the tip! > I like this method. I actually didn't know surface.fill() took any other arguments... On Sat, Sep 19, 2009 at 8:58 PM, <jas...@peak.org> wrote: > It's not Pygame strictly, but if you're using Pyopengl w/ Pygame, you can > pass such a tint as a "color" param when drawing a textured Quad in > Pyopengl, without needing to monkey with surfaces at all. > Or use glColor{3|4|}f() > -Jasper > Ian