On Sat, Sep 19, 2009 at 3:30 PM, Eric Pavey <warp...@gmail.com> wrote:

> Based on your suggestion I tried
> surface.fill(color, special_flags=BLEND_RGB_MULT)
>
> And actually, it's working great.  From four lines to one, nice.
>
> Thanks for the tip!
>
I like this method.  I actually didn't know surface.fill() took any other
arguments...
On Sat, Sep 19, 2009 at 8:58 PM, <jas...@peak.org> wrote:

> It's not Pygame strictly, but if you're using Pyopengl w/ Pygame, you can
> pass such a tint as a "color" param when drawing a textured Quad in
> Pyopengl, without needing to monkey with surfaces at all.
>
Or use glColor{3|4|}f()

> -Jasper
>
Ian

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